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Q-Distribution guided Q-learning for offline reinforcement learning: Uncertainty penalized Q-value via consistency model

NeurIPS 2024 · Reinforcement learning › Offline RL · approach: Pessimism and uncertainty in offline RL · 3 citations (OpenAlex)

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Proposes QDQ, which estimates Q-value uncertainty from a consistency-model-learned conditional Q-distribution and penalizes OOD-action Q-targets, with an uncertainty-aware objective mixing optimistic and pessimistic Bellman residuals for offline RL.

Problem

Q-value overestimation for out-of-distribution actions in offline RL, where pessimistic penalties are either applied uniformly (over-conservatism) or based on inaccurate uncertainty estimates.

Approach

Learn the behavior policy's conditional Q-value distribution with a one-step consistency model trained on sliding-window truncated returns; use the variance of bootstrap samples as an uncertainty measure to penalize Q-targets for high-uncertainty (likely OOD) actions, and mix standard and pessimistic Bellman residuals in the Q loss to reduce conservatism.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use QDQ instead of EDAChalfcheetah-medium-v2 · halfcheetah-medium-v2normalized score: 65.9 -> 74.1 ±1.7Helped
Use QDQ instead of EDAChopper-medium-v2 · hopper-medium-v2normalized score: 101.6 -> 99.0 ±0.3Hurt
Use QDQ instead of EDACwalker2d-medium-v2 · walker2d-medium-v2normalized score: 92.5 -> 86.9{\pm0.08}Hurt
Use QDQ instead of EDAChalfcheetah-medium-replay-v2 · halfcheetah-medium-replay-v2normalized score: 61.3 -> 63.7 ±2.9Helped
Use QDQ instead of MCQhopper-medium-replay-v2 · hopper-medium-replay-v2normalized score: 101.6 -> 102.4 ±0.28Helped
Use QDQ instead of MCQwalker2d-medium-replay-v2 · walker2d-medium-replay-v2normalized score: 91.3 -> 93.2 ±1.1Helped
Use QDQ instead of EDAChalfcheetah-medium-expert-v2 · halfcheetah-medium-expert-v2normalized score: 106.3 -> 99.3{\pm1.7}Hurt
Use QDQ instead of IQLAntMaze medium-play-v0 · AntMaze medium-play-v0normalized score: 71.2 -> 81.5{\pm3.6}Helped
Use QDQ instead of IQLAntMaze medium-diverse-v0 · AntMaze medium-diverse-v0normalized score: 70.0 -> 85.4{\pm4.2}Helped
Use QDQ instead of IQLAntMaze large-play-v0 · AntMaze large-play-v0normalized score: 39.6 -> 35.6{\pm5.4}Hurt
Use QDQ instead of IQLAntMaze large-diverse-v0 · AntMaze large-diverse-v0normalized score: 47.5 -> 31.2{\pm4.5}Hurt

Surprising findings

Limitations

Experimental setup

Datasets: D4RL Gym-MuJoCo (v2) D4RL AntMaze (v0)

Benchmarks: D4RL Gym-MuJoCo D4RL AntMaze

Metrics: normalized score

Baselines: BC AWAC DT TD3+BC CQL IQL UWAC EDAC

Builds on: consistency models TD3+BC UWAC CQL

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