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Q-Distribution guided Q-learning for offline reinforcement learning: Uncertainty penalized Q-value via consistency model
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Proposes QDQ, which estimates Q-value uncertainty from a consistency-model-learned conditional Q-distribution and penalizes OOD-action Q-targets, with an uncertainty-aware objective mixing optimistic and pessimistic Bellman residuals for offline RL.
Problem
Q-value overestimation for out-of-distribution actions in offline RL, where pessimistic penalties are either applied uniformly (over-conservatism) or based on inaccurate uncertainty estimates.
Approach
Learn the behavior policy's conditional Q-value distribution with a one-step consistency model trained on sliding-window truncated returns; use the variance of bootstrap samples as an uncertainty measure to penalize Q-targets for high-uncertainty (likely OOD) actions, and mix standard and pessimistic Bellman residuals in the Q loss to reduce conservatism.
Key results
- QDQ reaches a total of 848.0 on the nine Gym-MuJoCo medium/medium-replay/medium-expert tasks, versus 841.1 for EDAC and 797.4 for MCQ.
- On AntMaze, QDQ reaches a total of 400.1 versus 378.0 for IQL, with 98.6 on umaze and 81.5 on medium-play.
- QDQ is weaker than the best baseline on several tasks, e.g., large-play (35.6 vs 39.6 for IQL) and large-diverse (31.2 vs 47.5 for IQL).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use QDQ instead of EDAC | halfcheetah-medium-v2 · halfcheetah-medium-v2 | normalized score: 65.9 -> 74.1 ±1.7 | Helped |
| Use QDQ instead of EDAC | hopper-medium-v2 · hopper-medium-v2 | normalized score: 101.6 -> 99.0 ±0.3 | Hurt |
| Use QDQ instead of EDAC | walker2d-medium-v2 · walker2d-medium-v2 | normalized score: 92.5 -> 86.9{\pm0.08} | Hurt |
| Use QDQ instead of EDAC | halfcheetah-medium-replay-v2 · halfcheetah-medium-replay-v2 | normalized score: 61.3 -> 63.7 ±2.9 | Helped |
| Use QDQ instead of MCQ | hopper-medium-replay-v2 · hopper-medium-replay-v2 | normalized score: 101.6 -> 102.4 ±0.28 | Helped |
| Use QDQ instead of MCQ | walker2d-medium-replay-v2 · walker2d-medium-replay-v2 | normalized score: 91.3 -> 93.2 ±1.1 | Helped |
| Use QDQ instead of EDAC | halfcheetah-medium-expert-v2 · halfcheetah-medium-expert-v2 | normalized score: 106.3 -> 99.3{\pm1.7} | Hurt |
| Use QDQ instead of IQL | AntMaze medium-play-v0 · AntMaze medium-play-v0 | normalized score: 71.2 -> 81.5{\pm3.6} | Helped |
| Use QDQ instead of IQL | AntMaze medium-diverse-v0 · AntMaze medium-diverse-v0 | normalized score: 70.0 -> 85.4{\pm4.2} | Helped |
| Use QDQ instead of IQL | AntMaze large-play-v0 · AntMaze large-play-v0 | normalized score: 39.6 -> 35.6{\pm5.4} | Hurt |
| Use QDQ instead of IQL | AntMaze large-diverse-v0 · AntMaze large-diverse-v0 | normalized score: 47.5 -> 31.2{\pm4.5} | Hurt |
Surprising findings
- The paper reports that QDQ underperforms IQL on the AntMaze large-play and large-diverse tasks.
Limitations
- Some AntMaze large tasks are weaker than IQL.
- Hyperparameters alpha, beta, gamma are tuned per task and sensitivity to them is only partially analyzed.
Experimental setup
Datasets: D4RL Gym-MuJoCo (v2) D4RL AntMaze (v0)
Benchmarks: D4RL Gym-MuJoCo D4RL AntMaze
Metrics: normalized score
Baselines: BC AWAC DT TD3+BC CQL IQL UWAC EDAC
Builds on: consistency models TD3+BC UWAC CQL
Closest papers by meaning
- Dynamic Uncertainty Estimation for Offline Reinforcement Learning (AAAI 2025 · similarity 0.92)
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.91)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.91)
- Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities (NeurIPS 2026 · similarity 0.89)
- C2IQL: Constraint-Conditioned Implicit Q-learning for Safe Offline Reinforcement Learning (ICML 2025 · similarity 0.88)
- Adaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
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