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Dynamic Uncertainty Estimation for Offline Reinforcement Learning
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Proposes DURL, an offline RL method that combines base density-truncated OOD sampling (using Flow-GAN density estimates) with learnable dynamic uncertainty penalties on Bootstrapped Q-ensembles to regularize OOD actions without excessive pessimism.
Problem
Offline RL suffers from distributional shift and extrapolation error; existing conservative value methods often make Q-values of OOD actions overly pessimistic, hurting Q-function generalization and policy improvement.
Approach
Truncate OOD-sampled actions by Flow-GAN density (discarding the highest-density N samples so only low-density OOD data is penalized), and learn the uncertainty penalty coefficients (beta, omega) dynamically by minimizing the target-estimate error, instead of fixing them.
Key results
- DURL achieves 84.5 average normalized score on D4RL MuJoCo v2 vs 78.8 for the best baseline MCQ and 75.1 for CSVE.
- Applying DT to CQL raises its MuJoCo average from 66.7 to 75.9 (+13.8%).
- On Adroit, DURL averages 70.9 vs 66.7 for CSVE and 65.1 for PBRL, outperforming baselines on six of eight tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DURL instead of MCQ | D4RL MuJoCo -v2 · D4RL MuJoCo -v2 average | normalized score: 78.8 ± 1.3 -> 84.5 ± 1.3 | Helped |
| Use DURL instead of CSVE | Adroit · Adroit average | normalized score: 66.7 ± 2.6 -> 70.9 ± 3.9 | Helped |
| Add DT | CQL · D4RL MuJoCo -v2 average | normalized score: 66.7 -> 75.9 (+13.8%) | Helped |
| Add DT | PBRL · D4RL MuJoCo -v2 average | normalized score: 75.0 -> 79.2 (+5.6%) | Helped |
| Add DT | MCQ · D4RL MuJoCo -v2 average | normalized score: 78.8 -> 83.0 (+5.3%) | Helped |
| Add DT to MCQ | MCQ · Hopper-random | normalized score: 31.8 -> 30.5 (-4.1%) | Hurt |
| Add dynamic uncertainty estimation (ablation) | DU-N+DT · Walker2d-medium-v2 | normalized score | Helped |
| Add DT (ablation) | DU-N+DE · Walker2d-medium-v2 | normalized score | Helped |
| Add dynamic uncertainty estimation (ablation) | DU-N · Walker2d-medium-v2 | normalized score | Helped |
| Set initial ω to 5 (ablation) | DURL · Walker2d-medium-v2 | normalized score | Helped |
| Set initial ω to 3 (ablation) | DURL · Walker2d-medium-v2 | normalized score | Hurt |
| Vary β from 0.0001 to 0.1 (ablation) | DURL · Walker2d-medium-v2 | normalized score | No clear effect |
Surprising findings
- Applying the density-truncated OOD sampling (DT) to CQL, PBRL, and MCQ improved them, though MCQ+DT dropped on Hopper-random.
Limitations
- Relies on many hyperparameters (initial omega, beta, density truncation N) with sensitivity shown in ablations.
- Method is limited to model-free offline RL; extension to model-based settings left to future work.
- Baseline results for most methods were obtained by re-running official code, and CSVE numbers are taken from its paper.
Experimental setup
Datasets: D4RL MuJoCo v2 D4RL Adroit D4RL Maze2d
Benchmarks: D4RL MuJoCo D4RL Adroit D4RL Maze2d
Metrics: normalized average score Q-value absolute bias
Baselines: CQL UWAC TD3-BC MCQ PBRL CSVE EDAC IQL
Builds on: Bootstrapped DQN Flow-GAN PBRL MCQ SAC-N
Closest papers by meaning
- Q-Distribution guided Q-learning for offline reinforcement learning: Uncertainty penalized Q-value via consistency model (NeurIPS 2024 · similarity 0.92)
- Selective Uncertainty Propagation in Offline RL (AAAI 2025 · similarity 0.91)
- A Unified Principle of Pessimism for Offline Reinforcement Learning under Model Mismatch (NeurIPS 2024 · similarity 0.91)
- SUMO: Search-Based Uncertainty Estimation for Model-Based Offline Reinforcement Learning (AAAI 2025 · similarity 0.91)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.91)
- Minimax Optimal and Computationally Efficient Algorithms for Distributionally Robust Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
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