Research map / Reinforcement learning / Imitation learning
State Alignment-based Imitation Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use state alignment instead of action imitation under modified agent dynamics | SAIL · Modified Ant environments | reward: 1042.45 ± 75.13 -> 3305.71 ± 67.21 (DisabledAnt); 550.6 ± 77.62 -> 5608.47 ± 57.67 (HeavyAnt) | Helped |
| use state alignment under modified dynamics | SAIL · Modified Swimmer environments | reward: 287.71 ± 2.31 vs 283.42 ± 3.69 (DisabledSwimmer); 342.61 ± 6.14 vs 277.99 ± 3.41 (LightSwimmer); 286.4 ± 3.2 vs 301.27 ± | Mixed |
| use SAIL instead of BC | SAIL · Hopper-v2, 10 demos | reward: 1318.76 ± 804.36 -> 3539.56 ± 130.36 | Helped |
| use SAIL instead of BC | SAIL · Hopper-v2, 50 demos | reward: 3525.87 ± 160.74 -> 3614.19 ± 150.74 | No clear effect |
| use SAIL instead of BC | SAIL · HalfCheetah-v2, 50 demos | reward: 4813.20 ± 1949.26 -> 8817.32 ± 860.55 | Helped |
| set β to 0.2 rather than β=0.1 (ablation) | SAIL · HalfCheetah-50 | reward: 7102.29 -> 2007.86 | Hurt |
| use β=0.1 rather than β=0.2 (ablation) | SAIL · HeavyAnt-Final | reward: 282.13 -> 5208.45 | Helped |
| replace the VAE with an ordinary MLP (ablation) | SAIL · HalfCheetah-50 | reward: 7102.29 -> 4759.69 | Hurt |
| predict next actions with a VAE rather than predict next states (ablation) | SAIL · HalfCheetah-50 | reward: 4813.20 ± 1949.26 vs 230.52 ± 13.26 (β=0.1) | Hurt |
| predict next actions with a VAE rather than predict next states (ablation) | SAIL · Hopper-50 | reward: 3525.87 ± 6.74 vs 203.87 ± 14.39 (β=0.1) | Hurt |
| combine Wasserstein state-distribution reward with KL policy-prior regularization (ablation) | SAIL · HalfCheetah-v2 and Humanoid-v2, 20 demos | reward | Helped |
| use the Wasserstein objective without the KL prior (ablation) | SAIL · HalfCheetah-v2 and Humanoid-v2, 20 demos | reward | Hurt |
Closest papers by meaning
- State-only Imitation with Transition Dynamics Mismatch (ICLR 2020 · similarity 0.91)
- Rethinking Inverse Reinforcement Learning: from Data Alignment to Task Alignment (NeurIPS 2024 · similarity 0.90)
- Robust Visual Imitation Learning with Inverse Dynamics Representations (AAAI 2024 · similarity 0.90)
- Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning (NeurIPS 2025 · similarity 0.89)
- Agnostic Interactive Imitation Learning: New Theory and Practical Algorithms (ICML 2024 · similarity 0.89)
- Reward-free World Models for Online Imitation Learning (ICML 2025 · similarity 0.89)
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