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Learning to Ground Multi-Agent Communication with Autoencoders

NeurIPS 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 16 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use autoencoding of observations to ground communication messagesdecentralized multi-agent communication · CIFAR Gameaverage reward: 0.142 ± 0.019 -> 0.348 ± 0.041Helped
Use autoencoding of observations to ground communication messagesdecentralized multi-agent communication · RedBlueDoorsaverage reward: 0.729 ± 0.072 -> 0.984 ± 0.002Helped
Use autoencoding of observations to ground communication messagesdecentralized multi-agent communication · FindGoalaverage episode length: 158.0 ± 12.3 -> 103.5 ± 20.2Helped
Add a policy trained with reinforcement learning on top of the autoencoded representation (ablation)ae-comm · CIFAR Gameaverage rewardHurt
Add a policy trained with reinforcement learning on top of the autoencoded representation (ablation)ae-comm · RedBlueDoorsaverage rewardHurt
Add a policy trained with reinforcement learning on top of the autoencoded representation (ablation)ae-comm · FindGoalaverage episode lengthNo clear effect
Optimize the autoencoder and RL objectives alternately, freezing one component while training the other (ablation)ae-comm · communication training experimentstask performanceNo clear effect
Continue policy-optimization training for up to 1 million iterations (ablation)communication trained with autoencoding and RL · communication training experimentstask performance: 1 millionNo clear effect
Use autoencoded messages instead of RL-trained communicationcommunication with a discrete channel · CIFAR Gameaverage reward: 0.099 ± 0.013 -> 0.348 ± 0.041Helped
Use autoencoded messages instead of RL-trained communicationcommunication with a discrete channel · RedBlueDoorsaverage reward: 0.174 ± 0.009 -> 0.984 ± 0.002Helped
Use autoencoded messages instead of policy-derived discretized statescommunication with a fixed-size discrete channel · CIFAR Gameaverage reward: 0.107 ± 0.021 -> 0.348 ± 0.041Helped
Use autoencoded messages instead of policy-derived discretized statescommunication with a fixed-size discrete channel · RedBlueDoorsaverage reward: 0.382 ± 0.022 -> 0.984 ± 0.002Helped

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