Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning to Ground Multi-Agent Communication with Autoencoders
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use autoencoding of observations to ground communication messages | decentralized multi-agent communication · CIFAR Game | average reward: 0.142 ± 0.019 -> 0.348 ± 0.041 | Helped |
| Use autoencoding of observations to ground communication messages | decentralized multi-agent communication · RedBlueDoors | average reward: 0.729 ± 0.072 -> 0.984 ± 0.002 | Helped |
| Use autoencoding of observations to ground communication messages | decentralized multi-agent communication · FindGoal | average episode length: 158.0 ± 12.3 -> 103.5 ± 20.2 | Helped |
| Add a policy trained with reinforcement learning on top of the autoencoded representation (ablation) | ae-comm · CIFAR Game | average reward | Hurt |
| Add a policy trained with reinforcement learning on top of the autoencoded representation (ablation) | ae-comm · RedBlueDoors | average reward | Hurt |
| Add a policy trained with reinforcement learning on top of the autoencoded representation (ablation) | ae-comm · FindGoal | average episode length | No clear effect |
| Optimize the autoencoder and RL objectives alternately, freezing one component while training the other (ablation) | ae-comm · communication training experiments | task performance | No clear effect |
| Continue policy-optimization training for up to 1 million iterations (ablation) | communication trained with autoencoding and RL · communication training experiments | task performance: 1 million | No clear effect |
| Use autoencoded messages instead of RL-trained communication | communication with a discrete channel · CIFAR Game | average reward: 0.099 ± 0.013 -> 0.348 ± 0.041 | Helped |
| Use autoencoded messages instead of RL-trained communication | communication with a discrete channel · RedBlueDoors | average reward: 0.174 ± 0.009 -> 0.984 ± 0.002 | Helped |
| Use autoencoded messages instead of policy-derived discretized states | communication with a fixed-size discrete channel · CIFAR Game | average reward: 0.107 ± 0.021 -> 0.348 ± 0.041 | Helped |
| Use autoencoded messages instead of policy-derived discretized states | communication with a fixed-size discrete channel · RedBlueDoors | average reward: 0.382 ± 0.022 -> 0.984 ± 0.002 | Helped |
Closest papers by meaning
- Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication (NeurIPS 2024 · similarity 0.91)
- Learning Multi-Agent Communication with Contrastive Learning (ICLR 2024 · similarity 0.90)
- Learning Multiagent Communication with Backpropagation (NeurIPS 2016 · similarity 0.89)
- Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data (NeurIPS 2025 · similarity 0.87)
- Learning to Orchestrate Agents in Natural Language with the Conductor (ICLR 2026 · similarity 0.87)
- Building Cooperative Embodied Agents Modularly with Large Language Models (ICLR 2024 · similarity 0.86)
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