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DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 7 citations (OpenAlex)

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Extends 3D Gaussian Splatting with a thin-lens finite-aperture model and differentiable CoC-based per-Gaussian defocus rendering, enabling post-capture refocusing, aperture control, and all-in-focus rendering from defocused multi-view images.

Problem

3DGS assumes a pinhole camera and lacks explicit defocus modeling, so it cannot offer post-capture control of focal distance and aperture or handle defocus blur in multi-view training inputs.

Approach

Models each Gaussian's defocus by convolving it with an isotropic kernel sized by its thin-lens circle of confusion, makes the whole pipeline differentiable so per-view focal distance and aperture are learned, and adds a CoC-guided in-focus localization network that supervises all-in-focus renderings.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add All-in-Focus detail enhancement (ablation)DOF-GS · Real defocus datasetPSNR: 23.36 -> 24.12Helped
Add All-in-Focus detail enhancement (ablation)DOF-GS · Real defocus datasetSSIM: 0.7306 -> 0.7667Helped
Add CoC-map mask regularization Lmk (ablation)DOF-GS · Real defocus datasetSSIM: 0.7642 -> 0.7667Helped
Add in-focus mask regularizer Lreg (ablation)DOF-GS · Real defocus datasetSSIM: 0.7640 -> 0.7667Helped
Use DOF-GS instead of PDRFAll-in-Focus novel view synthesis · Real defocus dataset, 600 × 400PSNR: 24.31 -> 24.12Hurt
Use DOF-GS instead of PDRFAll-in-Focus novel view synthesis · Synthetic defocus dataset, 600 × 400PSNR: 29.96 -> 29.39Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Deblur-NeRF defocus dataset (real and synthetic scenes)

Benchmarks: Deblur-NeRF real defocus dataset Deblur-NeRF synthetic defocus dataset

Metrics: PSNR SSIM GPU memory usage

Baselines: NeRF Mip-Splatting Deblur-NeRF DP-NeRF PDRF Deblur-GS BAGS

Builds on: 3D Gaussian Splatting Mip-Splatting surface splatting DP-NeRF Deblur-NeRF

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