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Improving Generalization in Offline Reinforcement Learning via Adversarial Data Splitting
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Proposes adversarial data splitting (ADS), a min-max meta-learning framework that adversarially splits offline RL data into train/validation subsets to improve generalization near OOD boundaries, applied on top of CQL, TD3+BC and MCQ.
Problem
Offline RL suffers from OOD overestimation and overly conservative learning from suboptimal data; existing methods explicitly delimit OOD action boundaries, which impedes realistic value estimates for data near those boundaries.
Approach
Simulate distribution shift by splitting the offline dataset into train/validation subsets, then solve a min-max meta-learning problem: train on the train-subset to minimize validation loss while adversarially selecting the hardest (maximum-shift) validation split; stratified sampling via GMM clusters keeps subsets similar, and the loss is blended with CQL's conservative term using a support-based
Key results
- CQL+ADS improves over CQL on halfcheetah-medium from 49.4 to 73.9 and hopper-medium from 59.1 to 101.0 (normalized score).
- MCQ+ADS reaches 103.0 on hopper-medium and 105.0 on hopper-medium-replay, competitive with PRDC and STR on the average table (average 90.5 vs PRDC 90.1 across the listed datasets).
- On AntMaze umaze-diverse, CQL+ADS raises the score from 10.2 to 82.0 and TD3+BC+ADS from 47.0 to 90.0.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| apply ADS to CQL | CQL · D4RL MuJoCo and AntMaze datasets | normalized score: 49.4 ± 0.2 -> 73.9 ± 2.8; 59.1 ± 4.1 -> 101.0 ± 6.0; 83.6 ± 0.5 -> 91.3 ± 1.0; 47.0 ± 0.3 -> 49.6 ± 2.9; 98.6 ± 1.5 -> 1 | Mixed |
| apply ADS to TD3+BC | TD3+BC · D4RL MuJoCo and AntMaze datasets | normalized score: 48.2 ± 0.5 -> 49.0 ± 2.7; 60.8 ± 3.4 -> 73.7 ± 13.0; 84.4 ± 2.1 -> 85.0 ± 1.1; 45.0 ± 0.5 -> 46.1 ± 2.9; 67.3 ± 13.2 -> | Mixed |
| apply ADS to MCQ | MCQ · D4RL MuJoCo and AntMaze datasets | normalized score: 62.5 ± 3.1 -> 63.2 ± 2.7; 78.4 ± 4.3 -> 103.0 ± 1.5; 91.0 ± 1.1 -> 94.5 ± 2.9; 56.2 ± 2.7 -> 59.4 ± 3.1; 101.6 ± 1.0 -> | Mixed |
| add adversarial splitting rather than stochastic train/validation splitting (ablation) | CQL+ADS · D4RL MuJoCo datasets | normalized score: 68.6 ± 3.1 -> 73.9 ± 2.8; 91.3 ± 7.7 -> 101.0 ± 6.0; 87.2 ± 1.5 -> 91.3 ± 1.0 | Helped |
| add adversarial splitting rather than stochastic train/validation splitting (ablation) | TD3+BC+ADS · D4RL MuJoCo datasets | normalized score: 48.1 ± 2.8 -> 49.0 ± 2.7; 71.0 ± 14.6 -> 73.7 ± 13.0; 81.9 ± 3.9 -> 85.0 ± 1.1 | Helped |
| add adversarial splitting rather than stochastic train/validation splitting (ablation) | MCQ+ADS · D4RL MuJoCo datasets | normalized score: 60.1 ± 3.2 -> 63.2 ± 2.7; 92.4 ± 12.2 -> 103.0 ± 1.5; 92.3 ± 3.6 -> 94.5 ± 2.9 | Helped |
Surprising findings
- ADS-augmented CQL achieves a larger gain than replacing conservatism with pseudo Q-values, suggesting generalization is more beneficial than assigning pseudo Q-values.
- Increasing the validation-subset ratio hurts performance, as too little training data hampers finding good meta-parameters.
Limitations
- Applicability to discrete control tasks is not explored.
- Sparse-reward AntMaze gains are limited and the authors do not claim universal effectiveness on sparse-reward tasks.
- Convergence theorem relies on mild conditions and the generalization bound constant is treated as a constant.
Experimental setup
Datasets: D4RL halfcheetah-medium D4RL hopper-medium D4RL walker2d-medium D4RL medium-replay D4RL medium-expert D4RL antmaze
Benchmarks: D4RL MuJoCo gym v2 D4RL AntMaze
Metrics: normalized score absolute Q-value bias
Baselines: CQL TD3+BC MCQ BC IQL POR PRDC STR
Builds on: CQL TD3+BC MCQ MAML-style meta-learning (Li et al. 2018 / Qiao et al. 2020)
Closest papers by meaning
- Improving Generalization in Offline Reinforcement Learning via Latent Distribution Representation Learning (AAAI 2025 · similarity 0.92)
- Doubly Mild Generalization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Generative OOD-regularized Model-based Policy Optimization (NeurIPS 2026 · similarity 0.89)
- The Generalization Gap in Offline Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning (ICML 2024 · similarity 0.88)
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