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Active Perception for Grasp Detection via Neural Graspness Field
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Proposes an active grasp detection framework that builds an online Neural Graspness Field (NGF) from camera views, plans next-best-views via graspness inconsistency, and samples grasps from the NGF.
Problem
Grasp detection in cluttered scenes suffers from incomplete 3D geometry from single views, while multi-view scanning is time-consuming; active view planning must balance grasp performance and camera movement time.
Approach
Model the scene's grasp distribution as a neural field (graspness) optimized online with rendering loss from a pre-trained graspness network, and select next-best views by the inconsistency between rendered graspness and pseudo-graspness from rendered depth, plus sample grasp positions decoded from the field.
Key results
- After 10 views, the method reaches 55.12 AP on GraspNet seen, 52.85 on similar and 24.74 on novel (RealSense), improving over ACE-NBV by about 8.4%, 6.7% and 3.0% respectively.
- Real-world grasp success rate of 74.67% (56/75), vs 70.67% for Close-loop NBV and 62.67% for ACE-NBV.
- Average runtime per planning step is 3.44 s, with robot execution about 51% of the time.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use graspness inconsistency-guided next-best-view planning rather than ACE-NBV planning | ActiveNGF · GraspNet-1Billion seen (RealSense) | AP: +8.38% | Helped |
| Use graspness inconsistency-guided next-best-view planning rather than ACE-NBV planning | ActiveNGF · GraspNet-1Billion similar (RealSense) | AP: +6.71% | Helped |
| Use graspness inconsistency-guided next-best-view planning rather than ACE-NBV planning | ActiveNGF · GraspNet-1Billion novel (RealSense) | AP: +2.98% | Helped |
| Use ActiveNGF instead of ACE-NBV | ActiveNGF · Real-world grasping | Success Rate (%): 4.00% | Helped |
| Use ActiveNGF instead of Close-loop NBV | ActiveNGF · Real-world grasping | Success Rate (%): 12.00% | Helped |
| Add neural graspness sampling from NGF instead of sampling graspness from 3D geometry (ablation) | Grasp detection using ActiveNGF · GraspNet-1Billion seen, similar, and novel sets | AP | Helped |
| Select views using graspness inconsistency rather than geometry or appearance uncertainty | NGF-based next-best-view planning · GraspNet-1Billion seen, similar, and novel sets | AP | Helped |
| Replace inconsistency-guided planning with ACE-NBV affordance-based planning | NGF-based next-best-view planning · GraspNet-1Billion as views are added | AP | Hurt |
Surprising findings
- ACE-NBV achieves results comparable to the proposed method in initial steps but shows little improvement as more views are added.
Limitations
- NBV planning time grows with the number of candidate views.
- Cannot handle dynamic scene changes; failed grasps require re-running perception.
- Simulation benchmark is built on a public dataset, and code is promised only after acceptance.
Experimental setup
Datasets: GraspNet-1Billion
Benchmarks: GraspNet-1Billion (seen, similar, novel) real-world grasping on UR-10 with 25 YCB objects
Metrics: AP AP0.8 AP0.4 grasp success rate
Baselines: Close-loop NBV ACE-NBV ActiveNeRF Uncertainty-policy
Builds on: GSNet ESLAM StyleSDF Close-loop NBV ACE-NBV
Closest papers by meaning
- Generalizing 6-DoF Grasp Detection via Domain Prior Knowledge (CVPR 2024 · similarity 0.88)
- Language-driven Grasp Detection (CVPR 2024 · similarity 0.85)
- CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes (NeurIPS 2025 · similarity 0.83)
- ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping (CVPR 2025 · similarity 0.83)
- Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schrödinger Bridges (NeurIPS 2025 · similarity 0.83)
- DexFuncGrasp: A Robotic Dexterous Functional Grasp Dataset Constructed from a Cost-Effective Real-Simulation Annotation System (AAAI 2024 · similarity 0.83)
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