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Multi-Agent Coordination via Multi-Level Communication

NeurIPS 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Learned inter-agent communication · 3 citations (OpenAlex)

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Proposes SeqComm, a multi-level communication scheme where agents make decisions asynchronously in a negotiation-determined priority order, sharing hidden states and then actual upper-level actions, built on MAPPO with a learned world model.

Problem

Coordination in cooperative multi-agent RL under partial observability: synchronous decision-making causes circular dependencies, so agents cannot communicate actual actions and may miscoordinate or get trapped by relative overgeneralization.

Approach

Treat agents asynchronously: a negotiation phase ranks agents by intention values computed from a learned world model and critic, then upper-level agents act first and broadcast actual actions to lower-level agents in a launching phase, while still executing simultaneously.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SeqComm instead of TarMACMAPPO on SMACv2 · SMACv2, nine mapswin rateHelped
Add communication instead of using communication-free MAPPOMAPPO on SMACv2 · SMACv2, nine mapswin rateHelped
Use full communication instead of local communicationSeqComm on SMACv2 · SMACv2, nine mapswin rateHelped
Determine decision priority with SeqComm instead of random priority at each timestep (ablation)Local SeqComm on SMACv2 · SMACv2, all mapswin rateHelped
Determine decision priority with SeqComm instead of giving agents only others' observations (ablation)Local SeqComm on SMACv2 · SMACv2, all mapswin rateHelped
Use random decision priority instead of observation-only communication (ablation)Local SeqComm on SMACv2 · SMACv2, most taskswin rateHurt
Increase local communication range (ablation)Local SeqComm · SMACv2performanceHelped
Make agent A decide before agent B instead of agent B deciding first or both deciding simultaneouslyMAPPO in the one-step matrix game · One-step matrix gamemean rewardHelped
Learn the decision priority instead of fixing it as B → A or using simultaneous decisionsMAPPO in the one-step matrix game · One-step matrix gamemean rewardHelped

Surprising findings

Limitations

Experimental setup

Datasets: SMACv2

Benchmarks: SMACv2

Metrics: win rate

Baselines: MAPPO TarMAC Random priority ablation No action ablation

Builds on: MAPPO TarMAC Stackelberg equilibrium RL TRPO

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