Research map / Multi-agent systems and games / LLM agents
Multi-Agent Collaboration via Evolving Orchestration
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Proposes Puppeteer, a centralized RL-trained orchestrator that sequentially activates LLM agents in a multi-agent system, evolving compact cyclic reasoning structures with better accuracy and lower token cost.
Problem
Static or predefined agent topologies in LLM multi-agent systems incur coordination overhead and inefficiency as task complexity and agent count grow.
Approach
A centralized learnable policy (puppeteer) selects which agent to activate at each step given the evolving task state, serializing collaboration into a topological sequence, and is trained with REINFORCE using a reward that penalizes token/FLOP cost via a log step-cost term.
Key results
- In the Titan subspace, Puppeteer's average score rises from 0.6893 (initialized) to 0.7731 (evolved), above the best baseline AFlow with Llama-3.1-405B at 0.6899.
- In the Mimas subspace, Puppeteer's evolved average is 0.6324 versus 0.5364 for AFlow with Llama-3.1-8B.
- Token consumption decreases over training in most settings, and the number of agents drops in the Titan setting, indicating compaction and cyclic structures emerge.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Evolve the Puppeteer policy through online reinforcement learning | Puppeteer in Titan · Average across GSM-Hard, MMLU-Pro, SRDD, and CommonGen-Hard | average score: 0.6893 -> 0.7731 | Helped |
| Evolve the Puppeteer policy through online reinforcement learning | Puppeteer in Mimas · Average across GSM-Hard, MMLU-Pro, SRDD, and CommonGen-Hard | average score: 0.6273 -> 0.6324 | Helped |
| Evolve the Puppeteer policy | Puppeteer in Mimas · GSM-Hard | accuracy: 0.5600 -> 0.5400 | Hurt |
| Evolve the Puppeteer policy | Puppeteer in Mimas · SRDD | score: 0.6653 -> 0.6266 | Hurt |
| Evolve the Puppeteer policy | Puppeteer in Titan · CommonGen-Hard | score: 0.7381 -> 0.7987 | Hurt |
| Use the W4D2 default instead of increasing exploration width or depth (ablation) | Puppeteer · Reasoning tasks (settings shown in Figure) | accuracy | Mixed |
| Optimize the orchestrator with the reward balancing solution quality and token cost | Puppeteer · Tasks across Titan and Mimas | token consumption | Helped |
| Increase structural compaction and cyclic reasoning through orchestration evolution | Puppeteer · Multi-agent reasoning topologies | graph density and cycle formation | Helped |
Surprising findings
- The Mimas setting keeps a stable number of orchestrated agents, with token savings coming from choosing cheaper agents rather than shorter chains.
- MacNet with Llama-3.1-405B achieves the highest CommonGen-Hard score (0.8817) yet performs poorly on other tasks.
Limitations
- Reward relies on coarse final-output and token signals without step-level supervision.
- Assumes a fixed set of agents and tools that cannot be modified at inference.
- Occasional mis-coordination or deceptive agreement among agents.
Experimental setup
Datasets: GSM-Hard MMLU-Pro SRDD CommonGen-Hard ALFWorld
Benchmarks: GSM-Hard MMLU-Pro SRDD CommonGen-Hard
Metrics: accuracy SRDD official score (completeness, executability, consistenc CommonGen-Hard aggregate score token consumption number of agents
Baselines: Self-Refine AFlow MacNet EvoAgent Llama-3.1-405B GPT-4-Turbo GPT-4o-Mini Llama-3.1-8B Mistral-Nemo-12B Qwen-2.5-14B
Builds on: REINFORCE MacNet EvoAgent AFlow Self-Refine
Closest papers by meaning
- Reward Modeling for Multi-Agent Orchestration (NeurIPS 2026 · similarity 0.90)
- AOrchestra: Automating Sub-Agent Creation for Agentic Orchestration (ICML 2026 · similarity 0.89)
- AgentNet: Decentralized Evolutionary Coordination for LLM-based Multi-Agent Systems (NeurIPS 2025 · similarity 0.89)
- Emergent Coordination in Multi-Agent Language Models (ICLR 2026 · similarity 0.89)
- Adaptive Collaboration with Humans: Metacognitive Policy Optimization for Multi-Agent LLMs with Continual Learning (ICLR 2026 · similarity 0.89)
- Improving the Efficiency of Language Agent Teams with Adaptive Task Graphs (NeurIPS 2026 · similarity 0.89)
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