Research map / Multi-agent systems and games / Games and equilibria
Exponential Lower Bounds for Fictitious Play in Potential Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the recursively constructed payoff matrix K^n(0), starting from (n,1) | Fictitious Play · Two-player identical-payoff game | rounds to ε-approximate NE: Ω\left(4^n ((n/2-2)!)^4 + \frac{1}{n\sqrt{\epsilon}} \right) | Hurt |
| Use the recursively constructed payoff matrix K^n(0) | Fictitious Play with uniformly random initialization · Two-player identical-payoff game | expected rounds to ε-approximate NE: Ω\left( \frac{4^n ((n/2-2)!)^4 + 1/n\sqrt{\epsilon}}{n^2}\right) | Hurt |
| Apply any tie-breaking rule rather than an adversarially selected one | Fictitious Play on K^n(0) · Two-player identical-payoff game | rounds to reach the target strategy profile | No clear effect |
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