Research map / Learning theory and algorithms / Submodular and game algorithms
Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply continuous-time Fictitious Play under the monotonicity assumption | Finite-horizon monotone MFGs · Finite-horizon MFGs | exploitability convergence rate: O(\frac{1}{t}) | Helped |
| Apply continuous-time Fictitious Play using γ-weighted occupancy measures | γ-discounted monotone MFGs · γ-discounted MFGs | exploitability convergence rate: O(\frac{1}{t}) | Helped |
| Extend continuous-time Fictitious Play to condition policies and distributions on common noise | Finite-horizon monotone MFGs · MFGs with common noise | exploitability convergence rate: O(\frac{1}{t}) | Helped |
| Use Backward Induction instead of Q-learning for best responses | Fictitious Play · Linear Quadratic MFG, finite horizon | exploitability convergence | Helped |
| Use Backward Induction instead of Q-learning for best responses | Fictitious Play · Beach Bar Process, finite horizon | exploitability convergence | Helped |
| Use Backward Induction instead of Q-learning for best responses | Fictitious Play · Linear Quadratic MFG with common noise | exploitability convergence | Helped |
| Use Backward Induction instead of Q-learning for best responses | Fictitious Play · Beach Bar Process with common noise | exploitability convergence | Helped |
| Use Backward Induction instead of Q-learning for best responses | Fictitious Play · Beach Bar Process, γ-discounted | exploitability convergence | Helped |
| Use Fictitious Play with model-based or model-free best-response computation | Fictitious Play · Beach Bar Process with common noise | Nash equilibrium convergence | Helped |
| Use model-based Policy Iteration rather than model-free Q-learning | Fictitious Play · Beach Bar Process, γ-discounted | final population distribution | No clear effect |
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