Research map / 3D vision / NeRF and radiance fields
NeRF Revisited: Fixing Quadrature Instability in Volume Rendering
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace piecewise constant opacity with piecewise linear opacity | NeRF · Blender | PSNR: 30.61 -> 31.10 | Helped |
| replace piecewise constant opacity with piecewise linear opacity | NeRF · LLFF | LPIPS (×10²): 7.37 -> 6.06 | Helped |
| use piecewise linear opacity for volume rendering | Mip-NeRF · Blender | PSNR: 31.76 -> 32.48 | Helped |
| use piecewise linear opacity | Vanilla NeRF · Blender, close-up test at Dist 0.25x | PSNR: 20.18 -> 20.34 | Helped |
| use piecewise linear opacity | Vanilla NeRF with random-distance training cameras · Blender, close-up test at Dist 0.25x | LPIPS (×10²): 45.7 -> 41.1 | Helped |
| use piecewise linear opacity with precise importance sampling for depth supervision | Vanilla NeRF · Blender, random-distance cameras with depth supervision | RMSE: 0.178 -> 0.147 | Helped |
| use piecewise linear opacity | Vanilla NeRF · DTU (15 scenes) | PSNR: 27.96 -> 28.43 | Helped |
| use piecewise linear opacity | Vanilla NeRF · Blender geometry extraction | Chamfer distance (×10³): 10.43 -> 10.10 | Helped |
| use piecewise linear opacity for volume rendering | DIVeR · Blender | PSNR: 30.78 -> 30.88 | Helped |
| use precise importance sampling instead of the surrogate CDF function (ablation) | PL-NeRF · Blender, hemisphere | PSNR: 30.25 -> 30.87 | Helped |
| use 128 coarse and 64 fine samples rather than 64 coarse and 128 fine samples, keeping total samples the same (ablation) | PL-NeRF with precise importance sampling · Blender, hemisphere | PSNR: 30.87 -> 31.10 | Helped |
| reduce both coarse and fine samples to 64 (ablation) | PL-NeRF compared with Vanilla NeRF · Blender | PSNR: 29.86 -> 30.09 | Helped |
Closest papers by meaning
- GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration (NeurIPS 2024 · similarity 0.92)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.90)
- L0-Sampler: An L0 Model Guided Volume Sampling for NeRF (CVPR 2024 · similarity 0.89)
- CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs (CVPR 2024 · similarity 0.88)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.88)
- Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields (AAAI 2024 · similarity 0.88)
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