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GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration

NeurIPS 2024 · 3D vision › NeRF and radiance fields · approach: Sparse-input NeRF regularization · 2 citations (OpenAlex)

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Proposes GL-NeRF, a training-free replacement for NeRF's volume-rendering quadrature that uses Gauss-Laguerre quadrature after a change of variables, cutting color-MLP calls to about 4-32 points per ray with a modest quality drop.

Problem

Volume rendering in NeRF requires many MLP evaluations per ray because the integral is approximated by dense uniform sampling, which makes rendering slow and memory-hungry.

Approach

A change of variables x(t)=∫σ turns the volume rendering integral into a pure exponentially weighted integral of color, so Gauss-Laguerre quadrature can compute it with a few deterministic points chosen where accumulated density equals Laguerre roots; no new networks or data structures are added.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace dense TensoRF rendering samples with GL-NeRF using 4 color MLP callsTensoRF · LLFFAvg. MLPs: 118.51 -> 4Helped
Replace dense TensoRF rendering samples with GL-NeRF using 4 color MLP callsTensoRF · NeRF-SyntheticAvg. MLPs: 31.08 -> 4Helped
Replace vanilla sampling with GL-NeRF using 32 pointsVanilla NeRF · LLFFPSNR: 27.62 -> 27.21Hurt
Replace vanilla sampling with GL-NeRF using 32 pointsVanilla NeRF · NeRF-SyntheticPSNR: 30.63 -> 29.18Hurt
Apply GL-NeRF renderingTensoRF · LegoFPS: 5.84 -> 22.34Helped
Apply GL-NeRF renderingInstantNGP · BlenderPSNR: 32.05 -> 30.35Hurt
Increase the number of sampled points from 1 to 8 per ray (ablation)GL-NeRF on TensoRF · LLFFPSNR: 23.49 -> 26.10Helped
Increase the number of sampled points from 1 to 8 per ray (ablation)GL-NeRF on TensoRF · LLFFSSIM: 0.752 -> 0.812Helped
Increase the number of sampled points from 1 to 8 per ray (ablation)GL-NeRF on TensoRF · LLFFLPIPS: 0.166 -> 0.142Helped

Surprising findings

Limitations

Experimental setup

Datasets: NeRF-Synthetic LLFF

Benchmarks: NeRF-Synthetic LLFF

Metrics: PSNR SSIM LPIPS average MLP calls render time FPS

Baselines: NeRF TensoRF Instant-NGP MC-NeRF

Builds on: NeRF TensoRF Instant-NGP Gauss quadrature

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