Research map / Multi-agent systems and games / Cooperative multi-agent RL
PMAC: Personalized Multi-Agent Communication
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Proposes PMAC, a multi-agent RL communication method that learns peer-to-peer directed communication topologies and personalized message sending/receiving using only MLPs with linear complexity.
Problem
Multi-agent reinforcement learning communication struggles to send and receive personalized messages and to build peer-to-peer topologies, since existing graph/attention methods incur O(n^2) cost in the number of agents.
Approach
Models the directed communication graph via a low-rank factorization of the adjacency matrix (sum of products of sender and receiver MLP embeddings, sampled with Gumbel-softmax), generates receiver-specific messages with a single forward pass using an identity-ID trick (Theorem 1), and applies affine receiving that can be swapped with aggregation, giving linear complexity in agents.
Key results
- On hard Traffic Junction, PMAC reaches 85.1% success rate vs 79.8% for MAGIC, 79.1% for DGN, 78.6% for TarMAC and 60.6% for CommNet.
- On Google Research Football 3v1 with Keeper, PMAC achieves the best final success rate among five methods, while CommNet reaches only about 40% win rate.
- Computational time per 1000 episodes on TJ with 20 agents is lower for PMAC than MAGIC, DGN, TarMAC and CommNet, with the low-rank topology module contributing most to speedup.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PMAC instead of MAGIC | multi-agent communication · hard-TJ | success rate: 79.8 ± 7.7 -> 85.1 ± 6.6 | Helped |
| Use PMAC instead of DGN | multi-agent communication · hard-TJ | success rate: 79.1 ± 9.8 -> 85.1 ± 6.6 | Helped |
| Use PMAC instead of TarMAC | multi-agent communication · hard-TJ | success rate: 78.6 ± 2.9 -> 85.1 ± 6.6 | Helped |
| Use PMAC instead of CommNet | multi-agent communication · hard-TJ | success rate: 60.6 ± 10.5 -> 85.1 ± 6.6 | Helped |
| Use PMAC instead of MAGIC | multi-agent communication · Cooperative Navigation | reward | Helped |
| Use PMAC instead of DGN and MAGIC | multi-agent communication · Predator-Prey | mean reward | Helped |
| Use PMAC instead of the other four methods | multi-agent communication · Google Research Football 3 versus 1 with Keeper | success rate | Helped |
| Set communication regularization coefficient η to 0.001 rather than the other tested coefficients (ablation) | PMAC · Predator-Prey | reward | Helped |
| Use a fully connected topology instead of personalized communication topology (ablation) | PMAC · Predator-Prey | reward | Hurt |
| Send the same messages to different receivers instead of personalized messages (ablation) | PMAC · Predator-Prey | reward | Hurt |
| Aggregate received messages without considering the sender (ablation) | PMAC · Predator-Prey | reward | Hurt |
| Remove low-rank approximation for communication topology (ablation) | PMAC · Predator-Prey | computational efficiency | Hurt |
Surprising findings
- PMAC without personalized message sending converges faster with lower variance, but reaches a lower final reward than full PMAC on predator-prey.
- Even with global state access in GRF, communication via PMAC improves performance.
Limitations
- Personalization relies on agent ID one-hot encodings, a simple form of identification.
- Results reported over a small number of runs (3 or 5 seeds) with sizeable variance on some tasks.
- PMAC initially underperforms DGN and MAGIC on predator-prey before overtaking them.
Experimental setup
Datasets: Traffic Junction (hard) Cooperative Navigation (MPE) Predator-Prey (MPE) Google Research Football 3 vs 1 with Keeper
Benchmarks: Traffic Junction (hard) Cooperative Navigation Predator-Prey Google Research Football
Metrics: success rate mean reward win rate wall-clock time per 1000 episodes
Baselines: CommNet TarMAC DGN MAGIC
Builds on: DIAL TarMAC MAGIC DGN IC3Net
Closest papers by meaning
- Exponential Topology-enabled Scalable Communication in Multi-agent Reinforcement Learning (ICLR 2025 · similarity 0.86)
- Efficient Communication in Multi-Agent Reinforcement Learning with Implicit Consensus Generation (AAAI 2025 · similarity 0.86)
- T2MAC: Targeted and Trusted Multi-Agent Communication through Selective Engagement and Evidence-Driven Integration (AAAI 2024 · similarity 0.86)
- Expressive Multi-Agent Communication via Identity-Aware Learning (AAAI 2024 · similarity 0.86)
- Multi-Agent Reinforcement Learning with Communication-Constrained Priors (NeurIPS 2025 · similarity 0.86)
- Learning Multi-Agent Communication from Graph Modeling Perspective (ICLR 2024 · similarity 0.85)
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