Research map / 3D vision / Face and shape
Generalizable One-shot 3D Neural Head Avatar
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the appearance branch to transfer source-image details into the 3D representation (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA 3D portrait reconstruction | FID: 47.84 -> 10.47 | Helped |
| Add the appearance branch to preserve source identity during reenactment (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA cross-identity reenactment | CSIM: 0.370 -> 0.599 | Helped |
| Add a neutral-expression constraint to the canonical reconstruction (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA cross-identity reenactment | AED: 0.315 -> 0.276 | Helped |
| Use a frontal 3DMM-rendered target expression instead of linearly combined expression bases (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA cross-identity reenactment | FID: 26.18 -> 17.36 | Helped |
| Use a frontal 3DMM-rendered expression rather than StyleGAN2 modulation from expression coefficients (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA cross-identity reenactment | CSIM: 0.558 -> 0.599 | Helped |
| Use a frontal 3DMM-rendered expression rather than directly encoding expression coefficients (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA cross-identity reenactment | CSIM: 0.538 -> 0.599 | Helped |
| Fine-tune only the super-resolution module in stage II rather than fine-tuning end-to-end (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA cross-identity reenactment | FID: 21.51 -> 17.36 | Helped |
| Fine-tune the full model end-to-end in stage II (ablation) | Generalizable One-shot 3D Neural Head Avatar · CelebA 3D portrait reconstruction | PSNR: 24.77 -> 25.87 | Helped |
| Use the proposed three-branch representation and rendering rather than ROME | Generalizable One-shot 3D Neural Head Avatar · CelebA 3D portrait reconstruction | LPIPS: 0.085 -> 0.040 | Helped |
| Use the proposed method rather than ROME | Generalizable One-shot 3D Neural Head Avatar · HDTF same-identity reenactment | PSNR: 20.75 -> 22.15 | Helped |
| Use the proposed method rather than ROME | Generalizable One-shot 3D Neural Head Avatar · HDTF cross-identity reenactment | CSIM: 0.629 -> 0.643 | Helped |
| Use the proposed method rather than Next3D-PTI | Generalizable One-shot 3D Neural Head Avatar · HDTF to CelebA cross-identity reenactment | CSIM: 0.483 -> 0.551 | Helped |
Closest papers by meaning
- Generalizable and Animatable Gaussian Head Avatar (NeurIPS 2024 · similarity 0.91)
- Synthetic Prior for Few-Shot Drivable Head Avatar Inversion (CVPR 2025 · similarity 0.90)
- GPAvatar: Generalizable and Precise Head Avatar from Image(s) (ICLR 2024 · similarity 0.90)
- Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes (CVPR 2024 · similarity 0.90)
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance (CVPR 2025 · similarity 0.90)
- High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field (AAAI 2024 · similarity 0.90)
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