Research map / Learning theory and algorithms / Submodular and game algorithms
Subgame Solving in Adversarial Team Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Kuhn K45 | team value: -0.354 -> -0.046 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Kuhn K38 | team value: -0.152 -> -0.031 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Leduc L3523 | team value: -6.671 -> -1.151 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Leduc L3133 | team value: -0.616 -> 0.038 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Liar's Dice D33 | team value: 0.238 -> 0.279 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Tricks T3100 | team value: 0.495 -> 0.514 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · Leduc L3151 | team value: -0.624 -> -0.399 | Helped |
| apply subgame refinement (alpha=5) to the blueprint | Team-maxmargin · all test instances | gap reduction: about 65% | Helped |
| limit refinement time to one column generation iteration (alpha=1) | Team-maxmargin · all test instances | gap reduction: about 39% | Helped |
| raise refinement budget from alpha=1 to alpha=5 | Team-maxmargin · all test instances | gap reduction: 39% -> 65% | Helped |
| refinement versus the exact equilibrium | Team-maxmargin · all test instances | team value | No clear effect |
| increase refinement time (alpha) | Team-maxmargin · test suite curves | team value | Mixed |
Closest papers by meaning
- Computational Results for Extensive-Form Adversarial Team Games (AAAI 2018 · similarity 0.92)
- DAG-Based Column Generation for Adversarial Team Games (ICML 2024 · similarity 0.91)
- The Complexity of Two-Team Polymatrix Games with Independent Adversaries (ICLR 2025 · similarity 0.87)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.86)
- Opponent Modeling based on Subgoal Inference (NeurIPS 2024 · similarity 0.86)
- Generative Adversarial Equilibrium Solvers (ICLR 2024 · similarity 0.86)
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