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Generative Adversarial Equilibrium Solvers
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Proposes Generative Adversarial Equilibrium Solvers (GAN-style generator/discriminator) that learn generalized Nash equilibria in pseudo-games and competitive equilibria in Arrow-Debreu economies from sampled problem instances, with convergence and sample complexity bounds.
Problem
Computing generalized Nash equilibria (GNE) and competitive equilibria (CE) in pseudo-games is PPAD-hard in the worst case and existing solvers are slow, ill-conditioned, or hyperparameter-sensitive, especially when many instances must be solved over a distribution.
Approach
Reformulate expected exploitability minimization as a min-max problem in which a discriminator network outputs best responses for each player, making the objective Lipschitz-continuous and avoiding inner convex programs; train with a nested stochastic gradient descent-ascent ("stochastic exploitability descent").
Key results
- In linear, Cobb-Douglas, Leontief, and mixed CES exchange economies, the solver's output is on average better than at least 99% of action profiles in normalized exploitability and achieves lower average exploitability than baselines.
- Outperforms tâtonnement and exploitability descent in distribution in all markets except Cobb-Douglas, where tâtonnement is guaranteed to converge.
- On the Kyoto JI model, predicted GNE types match analytical regions except Regions 1 and 2a, with testing normalized exploitability about 99.5% better than average feasible profiles.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Generative Adversarial Equilibrium Solvers instead of the specialized baselines | Arrow-Debreu exchange economies · Linear, Cobb-Douglas, Leontief, and mixed CES economies | average normalized exploitability | Helped |
| Use Generative Adversarial Equilibrium Solvers instead of the specialized baselines | Arrow-Debreu exchange economies · Exchange economies | test exploitability distribution | Mixed |
| Predict exchange-economy equilibria with NEES | NEES · Arrow-Debreu exchange economies | normalized exploitability relative to action profiles: 99% | Helped |
| Soft-start tâtonnement from NEES prices with added uniform noise | Tâtonnement · Scarf economy | distance of final prices from equilibrium | Hurt |
| Predict Kyoto equilibria with NEES | NEES · Kyoto Joint Implementation Mechanism | normalized exploitability relative to feasible action profiles: 99.5% | Helped |
| Predict equilibrium types with NEES | NEES · Kyoto Joint Implementation Mechanism, Regions 1 and 2a | qualitative equilibrium-type agreement | Hurt |
Surprising findings
- Soft-starting tâtonnement from the solver's output can be worse than using the solver alone, since GNE and CE are not locally stable.
- Neural equilibrium mappings that soft-start Nash equilibrium dynamics do not carry over to pseudo-games.
Limitations
- Convergence guarantees hold only for affine generators and discriminators and strongly concave payoffs; general function approximators get only generalization bounds.
- Predicted GNE types fail to match analytical regions 1 and 2a in the Kyoto model.
- Strong concavity assumption is stronger than needed in practice and differs from monotonicity assumptions in GNE literature.
Experimental setup
Datasets: synthetic exchange economies (linear, Cobb-Douglas, Leontief, CES) synthetic Kyoto Joint Implementation pseudo-games Scarf economy normal-form games
Benchmarks: Arrow-Debreu exchange economies (linear, Cobb-Douglas, Leontief, mixed CES) Scarf economy Kyoto Joint Implementation pseudo-game
Metrics: normalized exploitability test exploitability distribution
Baselines: tâtonnement exploitability descent (Augmented Descent Ascent)
Builds on: exploitability descent Augmented Descent Ascent differentiable economics neural equilibrium mappings Arrow-Debreu competitive equilibrium
Closest papers by meaning
- Do GANs always have Nash equilibria? (ICML 2020 · similarity 0.90)
- Finding Mixed Nash Equilibria of Generative Adversarial Networks (ICML 2019 · similarity 0.90)
- Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step (ICLR 2018 · similarity 0.89)
- Learning Nash Equilibria in Rank-1 Games (ICLR 2024 · similarity 0.88)
- The Mechanics of n-Player Differentiable Games (ICML 2018 · similarity 0.88)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.86)
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