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Generative Adversarial Equilibrium Solvers

ICLR 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Equilibrium solvers for adversarial games · 0 citations (OpenAlex)

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Proposes Generative Adversarial Equilibrium Solvers (GAN-style generator/discriminator) that learn generalized Nash equilibria in pseudo-games and competitive equilibria in Arrow-Debreu economies from sampled problem instances, with convergence and sample complexity bounds.

Problem

Computing generalized Nash equilibria (GNE) and competitive equilibria (CE) in pseudo-games is PPAD-hard in the worst case and existing solvers are slow, ill-conditioned, or hyperparameter-sensitive, especially when many instances must be solved over a distribution.

Approach

Reformulate expected exploitability minimization as a min-max problem in which a discriminator network outputs best responses for each player, making the objective Lipschitz-continuous and avoiding inner convex programs; train with a nested stochastic gradient descent-ascent ("stochastic exploitability descent").

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Generative Adversarial Equilibrium Solvers instead of the specialized baselinesArrow-Debreu exchange economies · Linear, Cobb-Douglas, Leontief, and mixed CES economiesaverage normalized exploitabilityHelped
Use Generative Adversarial Equilibrium Solvers instead of the specialized baselinesArrow-Debreu exchange economies · Exchange economiestest exploitability distributionMixed
Predict exchange-economy equilibria with NEESNEES · Arrow-Debreu exchange economiesnormalized exploitability relative to action profiles: 99%Helped
Soft-start tâtonnement from NEES prices with added uniform noiseTâtonnement · Scarf economydistance of final prices from equilibriumHurt
Predict Kyoto equilibria with NEESNEES · Kyoto Joint Implementation Mechanismnormalized exploitability relative to feasible action profiles: 99.5%Helped
Predict equilibrium types with NEESNEES · Kyoto Joint Implementation Mechanism, Regions 1 and 2aqualitative equilibrium-type agreementHurt

Surprising findings

Limitations

Experimental setup

Datasets: synthetic exchange economies (linear, Cobb-Douglas, Leontief, CES) synthetic Kyoto Joint Implementation pseudo-games Scarf economy normal-form games

Benchmarks: Arrow-Debreu exchange economies (linear, Cobb-Douglas, Leontief, mixed CES) Scarf economy Kyoto Joint Implementation pseudo-game

Metrics: normalized exploitability test exploitability distribution

Baselines: tâtonnement exploitability descent (Augmented Descent Ascent)

Builds on: exploitability descent Augmented Descent Ascent differentiable economics neural equilibrium mappings Arrow-Debreu competitive equilibrium

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