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Learning Uncertainty-Aware Temporally-Extended Actions

AAAI 2024 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior · 1 citations (OpenAlex)

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Proposes UTE, an uncertainty-aware action repetition method that uses an ensemble of option-value heads (TempoRL-style skip policy) with a UCB-style mean+λ·std extension choice, evaluated on Chain MDP, Gridworlds, Atari, and Pendulum.

Problem

Action repetition (temporal extension of actions) can degrade performance when sub-optimal actions are repeated, since existing methods ignore uncertainty of option values over the repeated horizon.

Approach

Select the extension length by maximizing ensemble mean plus λ times ensemble standard deviation of option-value estimates, with heads trained toward a shared target, n-step Q-learning for the action values, and an optional adaptive λ chosen via sliding-window UCB bandit; λ<0 gives pessimism and λ>0 gives optimism.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use uncertainty-aware action extensionaction-repetition policy · Chain MDPnormalized AUC: 0.904 -> 0.919; 0.740 -> 0.758; 0.246 -> 0.560; 0.052 -> 0.191Helped
use uncertainty-aware action extensionaction-repetition policy · Bridge and Zigzag Gridworldsnormalized AUC: Bridge: 0.76 -> 0.86, 0.92 -> 0.92, 0.59 -> 0.83; Zigzag: 0.62 -> 0.84, 0.76 -> 0.89, 0.36 -> 0.76Helped
use n-step rather than 1-step Q-learning for the action-value function (ablation)UTE · Atari 2600 gamesaverage reward: The paper reports a 30.2% improvement (from 1.39 to 1.81).Helped
select lambda adaptively (ablation)UTE · Atari 2600 gamesaverage rewardMixed
set uncertainty parameter lambda to +2.0 instead of -2.0 (ablation)UTE · Chain MDP, length 70normalized AUC: 0.01 -> 0.19Helped
use a more negative uncertainty parameter (ablation)UTE · Gridworlds with risky lava regionsnormalized AUCHelped
use a fixed action repetition lengthDDQN · Atari 2600 gamesaverage rewardHurt

Surprising findings

Limitations

Experimental setup

Datasets: Chain MDP Lava Gridworlds (Bridge, ZigZag, Cliff) Atari 2600 (Crazy Climber, Road Runner, Sea Quest, Up n Down) Pendulum-v0

Benchmarks: Chain MDP Gridworlds Bridge/ZigZag Atari 2600 (4 games) Pendulum-v0

Metrics: normalized AUC of reward average reward over last 100k steps coverage average reward over last 10k steps

Baselines: DDQN Fixed Repeat epsilon z-Greedy DAR TempoRL B-DQN DDPG FiGAR t-DDPG

Builds on: TempoRL Bootstrapped DQN Double DQN DAR epsilon z-greedy

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