Research map / Multi-agent systems and games / Cooperative multi-agent RL
Non-Linear Coordination Graphs
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace linear (conventional) value decomposition with a non-linear LeakyReLU mixing network over coordination graph | DCG · Two-step matrix game, State A | learned Q of Action B: 5.85 -> 7.95 | Helped |
| Replace linear value decomposition with non-linear mixing | DCG · Two-step matrix game, State 2B | learned Q with all agents on Action B: 5.89 -> 8.02 (true 8) | Helped |
| Use non-linear coordination graph on complex coordination tasks | DCG/QMIX/DICG · MACO Pursuit | return | Helped |
| Fully decomposed value (QMIX) instead of coordination graph | NL-CG · MACO Pursuit | return | Hurt |
| Increase mixing network hidden width from 2, 3, 4 to 10 (ablation) | NL-CG · MACO Pursuit | return | Helped |
| Iterative optimization (width 4, n_max=4) instead of enumerating all configurations (width 3) (ablation) | NL-CG · MACO Pursuit | return | No clear effect |
| Iterative method with hidden width 10 instead of enumerative method, both checking 16 pieces (ablation) | NL-CG · MACO | return: 16 linear pieces checked | Helped |
| Iterative instead of enumerative action selection (ablation) | NL-CG · MACO | running time: saves 50% to 65% | Helped |
| Iterative method after 4 slope configurations vs enumeration (ablation) | NL-CG · MACO | Q_tot of selected actions | No clear effect |
| Estimate Q_tot with NL-CG versus ground truth | NL-CG · MACO | estimation error: less than 20% | Helped |
Closest papers by meaning
- Self-Organized Polynomial-Time Coordination Graphs (ICML 2022 · similarity 0.92)
- Deep Coordination Graphs (ICML 2020 · similarity 0.90)
- Greedy based Value Representation for Optimal Coordination in Multi-agent Reinforcement Learning (ICML 2022 · similarity 0.89)
- Graph Diffusion for Robust Multi-Agent Coordination (ICML 2025 · similarity 0.88)
- Optimistic Value Instructors for Cooperative Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.87)
- ConcaveQ: Non-monotonic Value Function Factorization via Concave Representations in Deep Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.86)
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