Research map / Multi-agent systems and games / Cooperative multi-agent RL
Greedy based Value Representation for Optimal Coordination in Multi-agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use inferior target shaping (ITS) instead of the unshaped VDN representation (ablation) | Value decomposition · One-step matrix games | optimal-node STN ratio: VDN: 0 when ε>0.8; ITS: >0 always | Helped |
| Apply ITS and sufficiently large exploration (ablation) | Value decomposition · One-step matrix games | optimal STN ratio: ε0=0.837; R_STN_opt=1 | Helped |
| Add superior experience replay (SER) to ITS (ablation) | GVR · Matrix games | optimal consistency | Helped |
| Use GVR rather than QTRAN, QPLEX, or CWQMIX | Matrix games 3^2, 6^3, and 12^4 · Matrix games 3^2, 6^3, and 12^4 | median test return: 8 | Helped |
| Use GVR rather than VDN, QMIX, QPLEX, or WQMIX | Predator-prey · Predator-prey under three punishment values | task performance | Helped |
| Use GVR rather than the baselines | SMAC · StarCraft Multi-agent Challenge | task performance | Helped |
| Enable the adaptive trade-off through ensemble critics (ablation) | GVR · Some challenging SMAC tasks | task performance | Hurt |
| Use large exploration without ITS (ablation) | Linear value decomposition · One-step matrix games | optimal consistency: ε>0.857 | No clear effect |
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