Research map / Multi-agent systems and games / Cooperative multi-agent RL
SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace learned alpha_i(s,a_i) with manually preset fixed values near 1.1029 (ablation) | SHAQ · SMAC 5m_vs_6m | win rate | Hurt |
| increase sample size M for approximating alpha (ablation) | SHAQ · SMAC 5m_vs_6m | convergence speed and variance | Mixed |
| use SHAQ instead of SQDDPG (Shapley-based policy gradient) | SMAC 3m/3s5z/3s_vs_5z · SMAC | median test win % | Helped |
| set delta_i=1 for all state-action pairs (reduces SHAQ to VDN) (ablation) | SHAQ · SMAC hard and super-hard maps | median test win % | Hurt |
| SHAQ versus QMIX/QPLEX/QTRAN baselines | SHAQ · SMAC 12 maps | median test win % | Helped |
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- Inverting the Bellman Equation: From $Q$-Values to World Models (NeurIPS 2026 · similarity 0.86)
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