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Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration
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Proposes SUPE, which pretrains trajectory-segment VAE skills offline and reuses the unlabeled prior data online by pseudo-labeling it with skill latents and UCB (RND-based) rewards for a high-level SAC policy.
Problem
Online exploration in long-horizon, sparse-reward RL is slow; prior methods use unlabeled offline trajectories either only for offline skill pretraining or only as online off-policy data, but not both.
Approach
Use unlabeled prior trajectories twice: pretrain a trajectory-segment VAE skill space offline, then pseudo-label the offline segments with inferred skill latents and optimistic UCB rewards (reward model plus RND bonus) so they serve as high-level off-policy data for online RL over the frozen skills.
Key results
- SUPE outperforms prior baselines on most of 8 domains (42 tasks), except antsoccer and scene where SUPE (HILP) performs best and cube-single where ExPLORe is competitive.
- On antmaze, SUPE reaches goals faster than every baseline on all three maze layouts in terms of environment steps to first goal.
- On humanoidmaze, SUPE is the only method to achieve nonzero final return on the large and giant mazes; RND coefficient alpha=0 degrades performance significantly.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use unlabeled offline data during online learning in addition to skill pretraining | SUPE · eight evaluated domains | normalized return | Helped |
| pretrain skills from unlabeled offline data | SUPE · eight evaluated domains | normalized return | Helped |
| use SUPE with HILP skills instead of trajectory-VAE skills | SUPE · AntSoccer and Scene | normalized return | Helped |
| use trajectory-VAE skills instead of HILP skills | SUPE · domains other than AntSoccer and Scene | normalized return | Helped |
| add an RND bonus when pseudo-labeling offline data (ablation) | SUPE · representative state-based tasks | normalized return | Helped |
| vary the RND coefficient among 2, 8, and 16 (ablation) | SUPE · seven representative tasks | normalized return | No clear effect |
| use skill horizon 4 instead of horizon 2 (ablation) | SUPE · AntMaze large top-right goal | normalized return | Mixed |
| use skill horizon 4 instead of horizon 2 (ablation) | SUPE · tasks other than AntMaze large top-right goal | normalized return | Helped |
| use skill horizon 8 instead of horizon 4 (ablation) | SUPE · AntSoccer and Kitchen | normalized return | Helped |
| use skill horizon 8 instead of horizon 4 (ablation) | SUPE · other evaluated tasks | normalized return | Hurt |
| replace entropy regularization with a KL penalty to the state-dependent prior (ablation) | SUPE · AntMaze | normalized return | Hurt |
| initialize the RND image encoder with ICVF weights (ablation) | SUPE · Visual AntMaze | normalized return | Helped |
Surprising findings
- Removing the RND optimism bonus (alpha=0) makes SUPE perform significantly worse, highlighting the importance of optimistic labeling.
- Without ICVF initialization, SUPE on visual-antmaze still outperforms baselines that use ICVF.
Limitations
- Pretrained skills remain frozen during online learning, which can hinder learning when skills are poorly learned.
- Reliance on RND for the upper-confidence bound may need more careful design in other high-dimensional environments.
- Sensitive to skill horizon length; horizon 4 works best but shorter or longer horizons perform worse.
Experimental setup
Datasets: D4RL antmaze D4RL kitchen OGBench humanoidmaze OGBench antsoccer OGBench cube OGBench scene visual-antmaze
Benchmarks: D4RL antmaze D4RL kitchen OGBench humanoidmaze OGBench antsoccer OGBench cube-single OGBench cube-double OGBench scene visual-antmaze
Metrics: normalized return interquartile mean IQM of environment steps to first goal exploration coverage
Baselines: ExPLORe DBC+JSRL Trajectory Skills HILP Skills SUPE (HILP) Online Only Ours (KL)
Builds on: OPAL ExPLORe RLPD SPiRL RND
Closest papers by meaning
- Accelerating Exploration with Unlabeled Prior Data (NeurIPS 2023 · similarity 0.92)
- Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data (ICLR 2026 · similarity 0.91)
- How to Leverage Unlabeled Data in Offline Reinforcement Learning (ICML 2022 · similarity 0.91)
- Foundation Policies with Hilbert Representations (ICML 2024 · similarity 0.88)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.88)
- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.88)
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