Research map / Multi-agent systems and games / Games and equilibria
Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use a core set and weighted least squares instead of querying and estimating every action pair | Learning Stackelberg in linear bandit games · Linear bandit games | sample complexity: \wt{O}(d^2/\eps^2) queries; lower bound \Omega(d/\eps^2) | Helped |
| use reward-free RL exploration to estimate both rewards over the follower's near-optimal policy set | Learning Stackelberg in bandit-RL games · Bandit-RL games | episodes: \wt{O}(H^5S^2AB/\varepsilon^2+H^7S^4AB/\varepsilon) | Helped |
| use optimistic tie-breaking in simultaneous matrix games | Learning Stackelberg in simultaneous matrix games · Simultaneous matrix games | runtime: the same \wt{O}(AB/\varepsilon^2) sample complexity | Helped |
Closest papers by meaning
- When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently? (ICLR 2022 · similarity 0.92)
- Sample-Efficient Multi-Agent RL: An Optimization Perspective (ICLR 2024 · similarity 0.90)
- Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis (NeurIPS 2025 · similarity 0.90)
- The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback (ICML 2025 · similarity 0.90)
- Impact of Decentralized Learning on Player Utilities in Stackelberg Games (ICML 2024 · similarity 0.90)
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions (NeurIPS 2026 · similarity 0.89)
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