Research map / 3D vision / 3D generation
Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
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Text2HOI generates 3D hand-object interaction sequences from a text prompt and canonical object mesh by predicting a text-conditioned contact map with a VAE and denoising motion with a Transformer diffusion model, followed by a hand refiner.
Problem
Generating physically plausible 3D hand-object interaction sequences from text is hard because existing hand-object motion datasets are small and lack diversity in interaction types and object categories.
Approach
Decompose text-to-HOI generation into text-guided, scale-aware contact map prediction on object point clouds (category-agnostic local geometry) followed by a Transformer diffusion model conditioned on the contact map, plus a feed-forward hand refiner that reduces penetration and improves contact.
Key results
- On GRAB, Text2HOI reaches top-3 accuracy 0.9218 and FID 0.3017, versus MDM at 0.5127 and 0.6023.
- On H2O, physical realism is 0.7574 for Ours versus 0.5572 for MDM (baseline).
- Ablations on GRAB show removing the hand refiner drops physical realism from 0.8839 to 0.8312, and removing the contact loss drops it to 0.1467.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add frame-wise and agent-wise positional encoding (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.8024 ± 0.0007 -> 0.8312 ± 0.0005 | Helped |
| add agent-wise positional encoding (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.8221 ± 0.0009 -> 0.8312 ± 0.0005 | Helped |
| add distance map loss and relative orientation loss (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.7490 ± 0.0006 -> 0.8312 ± 0.0005 | Helped |
| add relative orientation loss (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.8247 ± 0.0011 -> 0.8312 ± 0.0005 | Helped |
| add distance map loss (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.6410 ± 0.0010 -> 0.8312 ± 0.0005 | Helped |
| add contact map and object scale conditions (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.7815 ± 0.0006 -> 0.8312 ± 0.0005 | Helped |
| add object scale condition (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.8018 ± 0.0005 -> 0.8312 ± 0.0005 | Helped |
| add contact map condition (ablation) | Text2HOI without refiner · GRAB | Physical realism: 0.7892 ± 0.0009 -> 0.8312 ± 0.0005 | Helped |
| add hand refinement module (ablation) | Text2HOI · GRAB | Physical realism: 0.8312 ± 0.0005 -> 0.8839 ± 0.0005 | Helped |
| add penetration loss and contact loss (ablation) | Text2HOI hand refiner · GRAB | Physical realism: 0.6249 ± 0.0008 -> 0.8839 ± 0.0005 | Helped |
| add contact loss (ablation) | Text2HOI hand refiner · GRAB | Physical realism: 0.1467 ± 0.0005 -> 0.8839 ± 0.0005 | Helped |
| add penetration loss (ablation) | Text2HOI hand refiner · GRAB | Physical realism: 0.8782 ± 0.0006 -> 0.8839 ± 0.0005 | Helped |
Surprising findings
- Removing the contact loss L_contact collapses physical realism on GRAB to 0.1467, far below removing other losses.
Limitations
- Physical realism is judged by a learned physics model following ManipNet, not by real-world simulation.
- Text labels for H2O and GRAB are auto-generated from action labels, limiting prompt diversity.
Experimental setup
Datasets: H2O GRAB ARCTIC
Benchmarks: H2O GRAB ARCTIC
Metrics: accuracy (top-3) FID diversity multimodality physical realism
Baselines: T2M MDM IMOS
Builds on: Motion Diffusion Model (MDM) IMOS CLIP ManipNet GrabNet-style contact prediction
Closest papers by meaning
- How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions (CVPR 2025 · similarity 0.92)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.91)
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.91)
- BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics (CVPR 2024 · similarity 0.90)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.90)
- HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models (CVPR 2025 · similarity 0.90)
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