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Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction

CVPR 2024 · 3D vision › 3D generation · approach: Hand-object interaction generation · 34 citations (OpenAlex)

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Text2HOI generates 3D hand-object interaction sequences from a text prompt and canonical object mesh by predicting a text-conditioned contact map with a VAE and denoising motion with a Transformer diffusion model, followed by a hand refiner.

Problem

Generating physically plausible 3D hand-object interaction sequences from text is hard because existing hand-object motion datasets are small and lack diversity in interaction types and object categories.

Approach

Decompose text-to-HOI generation into text-guided, scale-aware contact map prediction on object point clouds (category-agnostic local geometry) followed by a Transformer diffusion model conditioned on the contact map, plus a feed-forward hand refiner that reduces penetration and improves contact.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add frame-wise and agent-wise positional encoding (ablation)Text2HOI without refiner · GRABPhysical realism: 0.8024 ± 0.0007 -> 0.8312 ± 0.0005Helped
add agent-wise positional encoding (ablation)Text2HOI without refiner · GRABPhysical realism: 0.8221 ± 0.0009 -> 0.8312 ± 0.0005Helped
add distance map loss and relative orientation loss (ablation)Text2HOI without refiner · GRABPhysical realism: 0.7490 ± 0.0006 -> 0.8312 ± 0.0005Helped
add relative orientation loss (ablation)Text2HOI without refiner · GRABPhysical realism: 0.8247 ± 0.0011 -> 0.8312 ± 0.0005Helped
add distance map loss (ablation)Text2HOI without refiner · GRABPhysical realism: 0.6410 ± 0.0010 -> 0.8312 ± 0.0005Helped
add contact map and object scale conditions (ablation)Text2HOI without refiner · GRABPhysical realism: 0.7815 ± 0.0006 -> 0.8312 ± 0.0005Helped
add object scale condition (ablation)Text2HOI without refiner · GRABPhysical realism: 0.8018 ± 0.0005 -> 0.8312 ± 0.0005Helped
add contact map condition (ablation)Text2HOI without refiner · GRABPhysical realism: 0.7892 ± 0.0009 -> 0.8312 ± 0.0005Helped
add hand refinement module (ablation)Text2HOI · GRABPhysical realism: 0.8312 ± 0.0005 -> 0.8839 ± 0.0005Helped
add penetration loss and contact loss (ablation)Text2HOI hand refiner · GRABPhysical realism: 0.6249 ± 0.0008 -> 0.8839 ± 0.0005Helped
add contact loss (ablation)Text2HOI hand refiner · GRABPhysical realism: 0.1467 ± 0.0005 -> 0.8839 ± 0.0005Helped
add penetration loss (ablation)Text2HOI hand refiner · GRABPhysical realism: 0.8782 ± 0.0006 -> 0.8839 ± 0.0005Helped

Surprising findings

Limitations

Experimental setup

Datasets: H2O GRAB ARCTIC

Benchmarks: H2O GRAB ARCTIC

Metrics: accuracy (top-3) FID diversity multimodality physical realism

Baselines: T2M MDM IMOS

Builds on: Motion Diffusion Model (MDM) IMOS CLIP ManipNet GrabNet-style contact prediction

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