Research map / Reinforcement learning / Offline RL
Online and Offline Reinforcement Learning by Planning with a Learned Model
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use MCTS Reanalyse loss instead of CRR loss with MCTS action selection (ablation) | MuZero offline · RL Unplugged Atari (46 games) | median normalized score: 172.5 -> 265.3 | Helped |
| use MCTS action selection instead of policy sampling (Reanalyse loss) (ablation) | MuZero Unplugged · RL Unplugged Atari (46 games) | median normalized score: 203.2 -> 265.3 | Helped |
| use Reanalyse loss instead of CRR loss for policy head (ablation) | MuZero · RL Unplugged Atari (46 games) | median normalized score: 155.6 -> 203.2 | Helped |
| use CRR loss instead of supervised BC loss (ablation) | MuZero policy head · RL Unplugged Atari (46 games) | median normalized score: 54.0 -> 155.6 | Helped |
| increase model unroll from 1 to 5 steps (value action selection) (ablation) | MuZero BC loss · RL Unplugged Atari (46 games) | median normalized score: 105.0 -> 159.2 | Helped |
| vary unroll depth for policy-sampling action selection (ablation) | MuZero BC loss · RL Unplugged Atari (46 games) | median normalized score: 60.6 / 61.4 / 54.0 | No clear effect |
| inject trajectory action into MCTS root for continuous actions (ablation) | MuZero Unplugged · DM Control humanoid.run | mean score: 3.3 -> 633.4 | Helped |
| inject trajectory action into MCTS root (ablation) | MuZero Unplugged · DM Control walker.stand | mean score: 735.6 -> 759.8 | Helped |
| use 5-step TD value target instead of 0-step search value target (ablation) | MuZero Reanalyse 99.5% · Atari 57 games 20M frames | median human-normalized score: 115.3 -> 126.6 | Helped |
| increase Reanalyse fraction from 50% to 99.5% (fewer frames) (ablation) | MuZero · Atari 57 games | median human-normalized score: 1331.7% -> 126.6% | Mixed |
| use ResNet v2 with LayerNorm and Adam (ablation) | MuZero sticky · Atari 57 games 200M | median human-normalized score: 692.9 -> 1006.4 | Helped |
| use sticky actions (ablation) | MuZero · Atari 57 games 200M | median human-normalized score: 741.7 -> 692.9 | No clear effect |
Closest papers by meaning
- Efficient Online Reinforcement Learning with Offline Data (ICML 2023 · similarity 0.93)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.92)
- RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning (NeurIPS 2020 · similarity 0.92)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.90)
- Hybrid Reinforcement Learning from Offline Observation Alone (ICML 2024 · similarity 0.90)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.90)
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