Research map / Reinforcement learning / Offline RL
RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use behavior cloning rather than value-based offline RL on difficult, high-dimensional control tasks | Offline RL baselines · DM Control Suite — Humanoid run | episodic reward: BC: 382$\pm$3; RABM: 303$\pm$6; D4PG: 1.72$\pm$1.66 | Mixed |
| Use behavior cloning or RABM on high-dimensional, difficult-exploration locomotion tasks rather than D4PG | Offline RL baselines · DM Locomotion | episodic reward: Humanoid corridor: 220$\pm$194 (BC), 64.5$\pm$3.8 (RABM), 4.39$\pm$4.15 (D4PG) | Helped |
| Choose hyperparameters on online policy-selection tasks and transfer them to offline policy-selection tasks | Offline RL baselines · Atari 2600 | normalized score | Mixed |
| Use robust off-policy methods such as REM or IQN instead of DQN for Atari offline policy selection | Atari offline RL · Atari 2600 | normalized score | Helped |
| Use 16 τ samples instead of other tested sample counts for IQN (ablation) | IQN · Atari 2600 online policy-selection games | performance | Helped |
Closest papers by meaning
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.93)
- ODRL: A Benchmark for Off-Dynamics Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Is Value Learning Really the Main Bottleneck in Offline RL? (NeurIPS 2024 · similarity 0.91)
- Horizon Reduction Makes RL Scalable (NeurIPS 2025 · similarity 0.91)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.91)
- OGBench: Benchmarking Offline Goal-Conditioned RL (ICLR 2025 · similarity 0.90)
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