Research map / Reinforcement learning / Offline RL
Efficient Online Reinforcement Learning with Offline Data
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add LayerNorm to critic (RLPD design choice) (ablation) | RLPD on Sparse Adroit (expert-only data) · Expert Adroit Sparse Tasks | normalized score | Helped |
| Add LayerNorm to critic (ablation) | RLPD on Adroit Sparse (full data) · Sparse Adroit (Pen, Door, Relocate) | variance across seeds / mean score | Mixed |
| Add symmetric sampling (50% online / 50% offline batches) (ablation) | RLPD vs buffer initialization · Adroit Human Expert Demonstrations (Pen, Door) | sample efficiency and stability | Helped |
| Initialize replay buffer with large volume of offline data instead of symmetric sampling (ablation) | SAC on D4RL locomotion with medium data · D4RL Locomotion (medium) | asymptotic performance | Hurt |
| Use critic ensembling as regularizer (vs weight decay and dropout) (ablation) | RLPD critic regularization · AntMaze, Adroit, Locomotion subset | normalized score | Helped |
| Use Dropout as critic regularizer (ablation) | RLPD critic regularization · Sparse reward tasks (AntMaze, Adroit) | normalized score | Hurt |
| Use weight decay (0.01) as critic regularizer (ablation) | RLPD critic regularization · AntMaze, Adroit, Locomotion subset | normalized score | Hurt |
| Increase sampling proportion of offline data to 25% (ablation) | RLPD sampling proportion · walker2d-medium-v0 and sparse reward tasks | asymptotic performance / variance | Mixed |
| Use 2-member critic ensemble instead of 10 in pixel tasks (ablation) | RLPD on V-D4RL · V-D4RL Humanoid Walk | normalized return | Hurt |
| Use clipped double Q-learning (CDQ) on AntMaze Large Diverse (ablation) | RLPD per-environment choices · AntMaze Large Diverse | normalized score | Hurt |
| Use CDQ on Humanoid Walk Expert (ablation) | RLPD per-environment choices · V-D4RL Humanoid Walk Expert | normalized return | Hurt |
| Add entropy backups and use smaller networks (2 layer) in RLPD per-environment choices (ablation) | RLPD hardest tasks · Relocate, AntMaze Large Diverse, Humanoid Expert | normalized score | Hurt |
Closest papers by meaning
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.94)
- Simple Ingredients for Offline Reinforcement Learning (ICML 2024 · similarity 0.93)
- Bayesian Design Principles for Offline-to-Online Reinforcement Learning (ICML 2024 · similarity 0.93)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.92)
- From Static Policies to Adaptive Priors in Offline Reinforcement Learning (NeurIPS 2026 · similarity 0.92)
- Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset (ICLR 2025 · similarity 0.92)
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