Research map / Multi-agent systems and games / Games and equilibria
Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add behavioral and response diversity regularizers to P-PSRO (ablation) | P-PSRO · Non-transitive mixture game, PE(5) | population effectivity x100: 40.20 -> 40.54 | Helped |
| add behavioral and response diversity regularizers to P-PSRO (ablation) | P-PSRO · Non-transitive mixture game, PE(25) | population effectivity x100: -12.51 -> -12.18 | Helped |
| add both regularizers vs best single regularizer (ablation) | P-PSRO · PE(15) | population effectivity x100: 11.63 -> 11.57 | No clear effect |
| add behavioral diversity only to P-PSRO (ablation) | P-PSRO · Non-transitive mixture game | exploitability x100: 13.21 -> 41.132 | Hurt |
| add both regularizers to P-PSRO (ablation) | P-PSRO · Non-transitive mixture game | exploitability x100: 13.21 -> 13.26 | No clear effect |
| add behavioral diversity only to P-PSRO (ablation) | P-PSRO · Non-transitive mixture game, PE(5) | population effectivity x100: 40.20 -> 40.19 | No clear effect |
| use too large diversity weight on BD in PSRO (ablation) | PSRO w. BD · AlphaStar game | exploitability x100: 14.64 -> 42.37 | Hurt |
| use too large diversity weight on RD in PSRO (ablation) | PSRO w. RD · AlphaStar game | exploitability x100: 14.77 -> 31.29 | Hurt |
| use too small RD weight (ablation) | PSRO w. RD · AlphaStar game | exploitability x100: 14.06 -> 16.23 | Hurt |
| use PSRO with BD&RD instead of PSRO | PSRO · Google Research Football | win rate vs baseline: 0.78 win rate | Helped |
| use P-PSRO with diversity regularizers instead of PSRO / PSRO_rN | PSRO · Non-transitive mixture game, PE(5) | population effectivity x100: -2.11 -> 40.54 | Helped |
Closest papers by meaning
- Learning Diverse Risk Preferences in Population-Based Self-Play (AAAI 2024 · similarity 0.89)
- Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.88)
- A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games (ICML 2025 · similarity 0.87)
- DGPO: Discovering Multiple Strategies with Diversity-Guided Policy Optimization (AAAI 2024 · similarity 0.87)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.86)
- Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos (AAAI 2024 · similarity 0.86)
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