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Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

NeurIPS 2021 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 9 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add behavioral and response diversity regularizers to P-PSRO (ablation)P-PSRO · Non-transitive mixture game, PE(5)population effectivity x100: 40.20 -> 40.54Helped
add behavioral and response diversity regularizers to P-PSRO (ablation)P-PSRO · Non-transitive mixture game, PE(25)population effectivity x100: -12.51 -> -12.18Helped
add both regularizers vs best single regularizer (ablation)P-PSRO · PE(15)population effectivity x100: 11.63 -> 11.57No clear effect
add behavioral diversity only to P-PSRO (ablation)P-PSRO · Non-transitive mixture gameexploitability x100: 13.21 -> 41.132Hurt
add both regularizers to P-PSRO (ablation)P-PSRO · Non-transitive mixture gameexploitability x100: 13.21 -> 13.26No clear effect
add behavioral diversity only to P-PSRO (ablation)P-PSRO · Non-transitive mixture game, PE(5)population effectivity x100: 40.20 -> 40.19No clear effect
use too large diversity weight on BD in PSRO (ablation)PSRO w. BD · AlphaStar gameexploitability x100: 14.64 -> 42.37Hurt
use too large diversity weight on RD in PSRO (ablation)PSRO w. RD · AlphaStar gameexploitability x100: 14.77 -> 31.29Hurt
use too small RD weight (ablation)PSRO w. RD · AlphaStar gameexploitability x100: 14.06 -> 16.23Hurt
use PSRO with BD&RD instead of PSROPSRO · Google Research Footballwin rate vs baseline: 0.78 win rateHelped
use P-PSRO with diversity regularizers instead of PSRO / PSRO_rNPSRO · Non-transitive mixture game, PE(5)population effectivity x100: -2.11 -> 40.54Helped

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