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Focus-Then-Decide: Segmentation-Assisted Reinforcement Learning
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Proposes Focus-Then-Decide (FTD), which segments observations with MobileSAM, uses an attention selector to weight task-relevant segments, and trains SAC on the selected frame with reward and inverse-dynamics self-supervised losses, outperforming baselines on noisy DMC and Franka-reach.
Problem
Visual RL agents learn inefficiently in noisy, distraction-filled environments because they must process all pixels, including task-irrelevant ones.
Approach
Treat observations as collections of objects obtained from a foundational segmentation model (MobileSAM), use a multi-head attention selector over segments to recombine only task-relevant segments into a focused frame, and train it end-to-end with SAC plus reward-prediction and inverse-dynamics losses.
Key results
- FTD ranks first on five of eight DMC distracted tasks, e.g. walker-walk 395.7 ± 48.9 vs 145.9 ± 24.9 for the next best baseline shown in Table 1.
- On Franka-reach, all six baselines gain almost no reward while FTD learns to catch the ball.
- The attention selector's success rate exceeds 90% in seven of eight tasks; SAM-selector success correlates with FTD performance (Pearson 0.72).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use FTD instead of Q2-learning | visual RL with distracted observations · pendulum-swingup | return: 546.4 ± 366.8 -> 498.8 ± 282.8 | Hurt |
| use FTD instead of MICo | visual RL with distracted observations · cartpole-swingup | return: 289.0 ± 47.5 -> 207.3 ± 26.1 | Hurt |
| use FTD instead of MICo | visual RL with distracted observations · finger-spin | return: 494.9 ± 219.9 -> 591.5± 146.0 | Helped |
| use FTD instead of Q2-learning | visual RL with distracted observations · hopper-stand | return: 249.7 ± 51.5 -> 112.0 ± 41.6 | Hurt |
| use FTD instead of Q2-learning | visual RL with distracted observations · hopper-hop | return: 43.9 ± 15.8 -> 65.0 ± 26.6 | Helped |
| use FTD instead of Q2-learning | visual RL with distracted observations · cheetah-run | return: 60.6 ± 29.0 -> 228.9± 43.1 | Helped |
| use FTD instead of Denoised (S) | visual RL with distracted observations · walker-walk | return: 145.9 ± 24.9 -> 395.7± 48.9 | Helped |
| use FTD instead of MICo | visual RL with distracted observations · walker-run | return: 81.8 ± 46.2 -> 185.8 ± 12.3 | Helped |
| add the attention selector (ablation) | FTD · finger-spin | return | Helped |
| add the self-supervised objectives (ablation) | FTD · finger-spin | return | Helped |
| add both the attention selector and self-supervised objectives (ablation) | FTD · finger-spin | return | Helped |
Surprising findings
- Simply feeding segmentation outputs stacked on channels to SAC (FTD w/o SEL & SSO) yields almost no reward, so the attention selector is essential.
- DrQ-v2 hardly improves during training under video distractions.
Limitations
- Performance depends on segmentation accuracy of the foundation model; pendulum-swingup, cartpole-swingup and hopper-stand have low overall success rates.
- Selector is not permutation invariant and must handle a variable number of segments.
- FTD underperforms MICo and Q2-learning on simple-shaped object tasks with sparse rewards.
Experimental setup
Datasets: DeepMind Control Suite Franka Emika Robotics (RL-ViGen) 80 training video clips for background distraction 20 test video clips
Benchmarks: DeepMind Control Suite (8 tasks with video distractors) Franka-reach
Metrics: episode return segmentation success rate
Baselines: DrQ-v2 DBC MICo Q2-learning Denoised-MDP (D) Denoised-MDP (S)
Builds on: Soft Actor-Critic Segment Anything Model Denoised MDP DBC inverse dynamics prediction
Closest papers by meaning
- DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning (ICLR 2026 · similarity 0.88)
- LENS: Learning to Segment Anything with Unified Reinforced Reasoning (AAAI 2026 · similarity 0.88)
- Train the Agent, Not the Expert: Learning to Harness Heterogeneous Experts for Multi-Turn Visual Reasoning (NeurIPS 2026 · similarity 0.87)
- Think or Not? Selective Reasoning via Reinforcement Learning for Vision-Language Models (NeurIPS 2025 · similarity 0.87)
- Grounded Reinforcement Learning for Visual Reasoning (NeurIPS 2025 · similarity 0.87)
- SAM-R1: Leveraging SAM for Reward Feedback in Multimodal Segmentation via Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
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