Research map / Learning theory and algorithms / Submodular and game algorithms
Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a hierarchical pipeline of parallel workers, fixing a policy when it plateaus | PSRO · Random symmetric normal-form games | exploitability | Helped |
| Use a hierarchical pipeline of parallel workers, fixing a policy when it plateaus | PSRO · Leduc poker | exploitability: 0.4 exploitability almost twice as soon as Naive PSRO | Helped |
| Use a hierarchical pipeline of parallel workers, fixing a policy when it plateaus | PSRO · Barrage Stratego vs. existing bots | win rate: 71% on average after 820,000 episodes; over 65% against each bot | Helped |
| Use DCH with an annealed learning rate instead of a constant learning rate | DCH · Random symmetric normal-form games | exploitability | Helped |
| Use DCH with an annealed learning rate | DCH · Random symmetric normal-form games | convergence speed | Mixed |
| Use Rectified PSRO, which restricts training opponents to policies the learner beats | PSRO · Random symmetric normal-form games | convergence to approximate Nash equilibrium | Hurt |
| Use DCH, allowing early-level policies to continue changing | PSRO · Random symmetric normal-form games | convergence to approximate Nash equilibrium | Hurt |
Closest papers by meaning
- A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games (ICML 2025 · similarity 0.90)
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- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.87)
- Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning (AAAI 2024 · similarity 0.87)
- Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning (ICLR 2025 · similarity 0.87)
- Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning (ICLR 2024 · similarity 0.86)
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