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Explicit Exploration for High-Welfare Equilibria in Game-Theoretic Multiagent Reinforcement Learning

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors

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Ex2PSRO steers PSRO's strategy exploration toward high-welfare equilibria by behavior-cloning an exploration policy from high-welfare trajectories and regularizing best responses toward it via KL divergence, with no extra simulation cost.

Problem

Equilibrium selection in games with multiple equilibria: vanilla PSRO tends to converge to Pareto-dominated equilibria, so the goal is to find higher-welfare equilibria in multiagent RL.

Approach

Build a buffer of top-welfare trajectories from existing simulation data, behavior-clone an exploration policy from it, and regularize the SAC best-response toward that exploration policy via a KL term, so exploration is biased toward high-welfare strategies without extra simulations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add high-welfare trajectory cloning and policy regularizationVanilla PSRO · Harvest-Densewelfare: 119.6 ± 3.4 -> 150.2 ± 7.9Helped
add high-welfare trajectory cloning and policy regularizationVanilla PSRO · Harvest-Sparsewelfare: 108.6 ± 8.9 -> 129.0 ± 7.5Helped
add high-welfare trajectory cloning and policy regularizationVanilla PSRO · Bargaining γ = .99welfare: 12.50 ± 0.55 -> 12.86 ± 0.26Helped
add high-welfare trajectory cloning and policy regularizationVanilla PSRO · Bargaining γ = .95welfare: 13.76 ± 0.34 -> 14.02 ± 0.22Helped
use a uniform exploration policy instead of high-welfare behavior cloning (ablation)Ex2PSRO · Harvest-Densewelfare: 150.2 ± 7.9 -> 146.0 ± 8.3No clear effect
use a uniform exploration policy instead of high-welfare behavior cloning (ablation)Ex2PSRO · Bargaining γ = .99welfare: 12.86 ± 0.26 -> 12.49 ± 0.33Hurt
train the exploration policy on minimum-welfare trajectories instead of maximin-welfare trajectories (ablation)Ex2PSRO · Harvest-Sparsewelfare: 129.0 ± 7.5 -> 119.9 ± 10.1Hurt
train the exploration policy on maximum-welfare trajectories instead of maximin-welfare trajectories (ablation)Ex2PSRO · Harvest-Sparsewelfare: 129.0 ± 7.5 -> 127.4 ± 7.6No clear effect
train the exploration policy on minimum-welfare trajectories instead of maximin-welfare trajectories (ablation)Ex2PSRO · Bargaining γ = .99welfare: 12.86 ± 0.26 -> 12.63 ± 0.31No clear effect
train the exploration policy on maximum-welfare trajectories instead of maximin-welfare trajectories (ablation)Ex2PSRO · Bargaining γ = .95welfare: 14.02 ± 0.22 -> 13.83 ± 0.48No clear effect
add Ex2PSRO regularizationGRO · Harvest-Densewelfare: 134.6 ± 9.1 -> 151.0 ± 6.2Helped
add Ex2PSRO regularizationGRO · Harvest-Sparsewelfare: 115.2 ± 11.0 -> 122.3 ± 9.5No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Harvest (Gathering) simulation trajectories Bargaining game simulation trajectories

Benchmarks: Harvest-Dense Harvest-Sparse Bargaining gamma=.99 Bargaining gamma=.95

Metrics: equilibrium welfare regret welfare convergence over PSRO iterations Welch's t-test p-values

Baselines: Vanilla PSRO GRO Uniform exploration policy MinWelfare MaxWelfare PrevBR

Builds on: Policy Space Response Oracles Soft Actor-Critic Generalized Response Objectives Regularized replicator dynamics OpenSpiel

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