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Research map / Multi-agent systems and games / Games and equilibria

Learning to Incentivize Other Learning Agents

NeurIPS 2020 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 21 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
learn incentive function (LIO) instead of independent policy gradientindependent RL agents · Escape Roomcollective returnHelped
learn incentive function instead of discrete or continuous give-reward actions (PG-d, PG-c)policy gradient agents · Escape Roomcollective returnHelped
learn incentive function (LIO) instead of LOLA with reward actionsopponent-shaping agents · Escape Roomcollective returnHelped
two LIO agents instead of independent learnersIPD agents · Iterated Prisoner's Dilemmacollective return: -2 vs -3 when paired with PGHelped
update incentive after recipients learn rather than 1-episode variant (ablation)LIO · Asymmetric Escape Roomcollective returnHelped
fully decentralized opponent modeling (LIO-dec) vs LIO with known opponent parameters (ablation)LIO · Escape Roomcollective returnNo clear effect
use LIO instead of AC, AC-d, AC-c and inequity aversionactor-critic agents · Cleanupcollective returnHelped

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