Research map / Multi-agent systems and games / Games and equilibria
Learning to Incentivize Other Learning Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| learn incentive function (LIO) instead of independent policy gradient | independent RL agents · Escape Room | collective return | Helped |
| learn incentive function instead of discrete or continuous give-reward actions (PG-d, PG-c) | policy gradient agents · Escape Room | collective return | Helped |
| learn incentive function (LIO) instead of LOLA with reward actions | opponent-shaping agents · Escape Room | collective return | Helped |
| two LIO agents instead of independent learners | IPD agents · Iterated Prisoner's Dilemma | collective return: -2 vs -3 when paired with PG | Helped |
| update incentive after recipients learn rather than 1-episode variant (ablation) | LIO · Asymmetric Escape Room | collective return | Helped |
| fully decentralized opponent modeling (LIO-dec) vs LIO with known opponent parameters (ablation) | LIO · Escape Room | collective return | No clear effect |
| use LIO instead of AC, AC-d, AC-c and inequity aversion | actor-critic agents · Cleanup | collective return | Helped |
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