Research map / Graph learning / Knowledge and temporal graphs
Learning Physical Graph Representations from Visual Scenes
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use PSGNet bottom-up graph grouping instead of latent-factor CNN baselines (MONet, IODINE) | PSGNetS · Primitives | epochs to peak validation recall: 200 -> 2.0 (MONet); 350 -> 2.0 (IODINE) | Helped |
| use PSGNet instead of CNN baselines | PSGNetM · Playroom | epochs to peak validation recall: 38 -> 1.0 (MONet); 24 -> 1.0 (OP3) | Helped |
| feed depth and normal maps as inputs, or reconstruct RGB only (ablation) | MONet and IODINE · Primitives | segmentation performance | No clear effect |
| add motion grouping (P3, P4) to PSGNetS (PSGNetM) | PSGNet · Playroom | grouping errors | Mixed |
Closest papers by meaning
- Neural Scene Graphs for Dynamic Scenes (CVPR 2021 · similarity 0.89)
- Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Prediction (NeurIPS 2025 · similarity 0.89)
- Adaptive Visual Scene Understanding: Incremental Scene Graph Generation (NeurIPS 2024 · similarity 0.88)
- SCENIR: Visual Semantic Clarity through Unsupervised Scene Graph Retrieval (ICML 2025 · similarity 0.87)
- Multi-Part Object Representations via Graph Structures and Co-Part Discovery (NeurIPS 2026 · similarity 0.87)
- DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation (CVPR 2024 · similarity 0.87)
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