Research map / Optimization / Nonconvex and smooth optimization
Provably convergent quasistatic dynamics for mean-field two-player zero-sum games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use QSLGD instead of LGDA | Langevin particle optimization · 1-dimensional game on torus, large β (weak entropy regularization) | KL divergence | Helped |
| Use QSLGD instead of LGDA | Langevin particle optimization · 1-dimensional game on torus, small β | KL divergence | No clear effect |
| Increase the number of QSLGD inner iterations | QSLGD · 1-dimensional game on torus, large β | KL divergence | Helped |
| Use QSLGD instead of LGDA | Langevin particle optimization · 1-dimensional game on torus, small step length | KL divergence | Helped |
| Use QSLGD instead of LGDA | Langevin particle optimization · 1-dimensional game on torus, large step length | KL divergence | Hurt |
| Increase the step length | QSLGD inner loop · 1-dimensional game on torus | KL divergence | Hurt |
| Use QSLGD instead of LGDA | Langevin particle optimization · Polynomial games on spheres | NI error | No clear effect |
| Train a mixture of generators and discriminators with QSLGD | Mixture of GANs · Gaussian mixtures with 4 and 8 modes | qualitative generation success | Helped |
| Train QSLGD on high-dimensional Gaussian mixtures | Mixture of GANs · High-dimensional Gaussian mixtures | average squared distance to closest mode center: reduced to 0.3-0.5 after 10000 iterations | Helped |
Closest papers by meaning
- A mean-field analysis of two-player zero-sum games (NeurIPS 2020 · similarity 0.93)
- Two-Scale Gradient Descent Ascent Dynamics Finds Mixed Nash Equilibria of Continuous Games: A Mean-Field Perspective (ICML 2023 · similarity 0.90)
- Competitive Gradient Descent (NeurIPS 2019 · similarity 0.90)
- Symmetric Mean-field Langevin Dynamics for Distributional Minimax Problems (ICLR 2024 · similarity 0.89)
- Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization (ICLR 2024 · similarity 0.86)
- Convergence of $\text{log}(1/\epsilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis (NeurIPS 2024 · similarity 0.86)
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