Research map / 3D vision / Face and shape
Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baseline | Novel-view synthesis · ShapeNet v2 chairs, 50 images (training set) | PSNR (dB): 24.57 -> 26.23 | Helped |
| Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baseline | Novel-view synthesis · ShapeNet v2 cars, 50 images (training set) | PSNR (dB): 20.38 -> 26.32 | Helped |
| Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baseline | Few-shot reconstruction · ShapeNet v2 chairs, 2 images | PSNR (dB): 22.36 -> 24.48 | Helped |
| Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baseline | Few-shot reconstruction · ShapeNet v2 cars, 2 images | PSNR (dB): 18.79 -> 22.94 | Helped |
| Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baseline | Few-shot reconstruction · ShapeNet v2 chairs, single image | PSNR (dB): 21.27 -> 22.89 | Helped |
| Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baseline | Few-shot reconstruction · ShapeNet v2 cars, single image | PSNR (dB): 18.19 -> 20.72 | Helped |
| Use continuous 3D-structure-aware scene representations instead of dGQN | Novel-view synthesis · Shepard-Metzler training objects, 15 observations | PSNR (dB): 20.85 -> 30.41 | Helped |
| Use continuous 3D-structure-aware scene representations instead of dGQN | Few-shot reconstruction · Shepard-Metzler held-out objects, two-shot | PSNR (dB): 18.56 -> 24.36 | Helped |
| Use continuous 3D-structure-aware scene representations instead of dGQN | Few-shot reconstruction · Shepard-Metzler held-out objects, one-shot | PSNR (dB): 17.51 -> 18.11 | Helped |
Closest papers by meaning
- Neural Scene Graphs for Dynamic Scenes (CVPR 2021 · similarity 0.89)
- Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations (CVPR 2022 · similarity 0.89)
- BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images (NeurIPS 2020 · similarity 0.88)
- Equivariant Neural Rendering (ICML 2020 · similarity 0.88)
- Geometry-Aware Deep Network for Single-Image Novel View Synthesis (CVPR 2018 · similarity 0.88)
- OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos (ICML 2024 · similarity 0.88)
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