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Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations

NeurIPS 2019 · 3D vision › Face and shape · approach: Learned mesh and geometric representations · 88 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baselineNovel-view synthesis · ShapeNet v2 chairs, 50 images (training set)PSNR (dB): 24.57 -> 26.23Helped
Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baselineNovel-view synthesis · ShapeNet v2 cars, 50 images (training set)PSNR (dB): 20.38 -> 26.32Helped
Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baselineFew-shot reconstruction · ShapeNet v2 chairs, 2 imagesPSNR (dB): 22.36 -> 24.48Helped
Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baselineFew-shot reconstruction · ShapeNet v2 cars, 2 imagesPSNR (dB): 18.79 -> 22.94Helped
Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baselineFew-shot reconstruction · ShapeNet v2 chairs, single imagePSNR (dB): 21.27 -> 22.89Helped
Use continuous 3D-structure-aware scene representations with differentiable ray marching instead of the strongest reported baselineFew-shot reconstruction · ShapeNet v2 cars, single imagePSNR (dB): 18.19 -> 20.72Helped
Use continuous 3D-structure-aware scene representations instead of dGQNNovel-view synthesis · Shepard-Metzler training objects, 15 observationsPSNR (dB): 20.85 -> 30.41Helped
Use continuous 3D-structure-aware scene representations instead of dGQNFew-shot reconstruction · Shepard-Metzler held-out objects, two-shotPSNR (dB): 18.56 -> 24.36Helped
Use continuous 3D-structure-aware scene representations instead of dGQNFew-shot reconstruction · Shepard-Metzler held-out objects, one-shotPSNR (dB): 17.51 -> 18.11Helped

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