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OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos

ICML 2024 · 3D vision › 3D generation · approach: Monocular 3D object reconstruction · 0 citations (OpenAlex)

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Proposes OSN, which learns a distribution of valid object scale ranges for monocular dynamic scenes so that many plausible 3D scene configurations can be sampled, rather than one most-plausible reconstruction.

Problem

Monocular dynamic 3D scene reconstruction is ill-posed: many 3D scene configurations (object scales) match the same video, yet existing methods recover only a single solution using extra priors.

Approach

An MLP object scale network predicts validity of joint normalized object scale combinations; per-object TensoRF representations are scale-invariant and trained jointly with the scale network via scaled composite rendering and soft Z-buffer rendering (pseudo validity labels from segmentation agreement), enabling infinite sampling of valid scene configurations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use OSN to model dynamic novel viewsDynamic Indoor Scene Dataset · Dynamic Indoor Scene Dataset (per-object SfM depth)PSNR: 24.695 -> 25.984Helped
use OSN to model dynamic novel viewsOxford Multimotion Dataset · Oxford Multimotion Dataset (per-object SfM depth)PSNR: 18.331 -> 19.671Helped
use OSN to model dynamic novel viewsNVIDIA Dynamic Scene Dataset · NVIDIA Dynamic Scene DatasetPSNR: 29.452 -> 29.588Helped
use OSN to match multiple plausible scale configurationsGnome House · 50 Ground Truth Scenes of Gnome House (per-object SfM depth)PSNR: 18.768±1.535 -> 22.940±1.004Helped
add early independent per-object bootstrapping (ablation)OSN · Dynamic Indoor Scene DatasetPSNR: 24.467 -> 25.984Helped
use 5 rather than 1 round of alternative optimization (ablation)OSN · Dynamic Indoor Scene DatasetPSNR: 23.123 -> 25.984Helped
use 10 rather than 5 rounds of alternative optimization (ablation)OSN · Dynamic Indoor Scene DatasetPSNR: 25.984 -> 25.065Hurt
use 10 rather than 5 rounds of alternative optimization (ablation)OSN · Dynamic Indoor Scene DatasetSSIMAE: 0.094 -> 0.108Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Dynamic Indoor Scene Dataset (adapted from NVFi) Oxford Multimotion Dataset NVIDIA Dynamic Scene Dataset KITTI Sequence 0007 Chessboard++ (synthetic)

Benchmarks: Dynamic Indoor Scene Dataset Oxford Multimotion Dataset NVIDIA Dynamic Scene Dataset Gnome House 50-ground-truth benchmark KITTI Sequence 0007 Chessboard++

Metrics: PSNR SSIM LPIPS SSIMAE PQ mIoU MSE of object scales

Baselines: NSFF DynNeRF TiNeuVox HexPlane Total-Recon

Builds on: TensoRF Total-Recon SAM RAFT NSFF

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