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OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos
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Proposes OSN, which learns a distribution of valid object scale ranges for monocular dynamic scenes so that many plausible 3D scene configurations can be sampled, rather than one most-plausible reconstruction.
Problem
Monocular dynamic 3D scene reconstruction is ill-posed: many 3D scene configurations (object scales) match the same video, yet existing methods recover only a single solution using extra priors.
Approach
An MLP object scale network predicts validity of joint normalized object scale combinations; per-object TensoRF representations are scale-invariant and trained jointly with the scale network via scaled composite rendering and soft Z-buffer rendering (pseudo validity labels from segmentation agreement), enabling infinite sampling of valid scene configurations.
Key results
- On the Dynamic Indoor Scene Dataset, OSN achieves PSNR 25.984 / SSIMAE 0.094 versus 24.695 PSNR and 0.137 SSIMAE for the best baseline Total-Recon (2)+3)).
- On the Gnome House 50-ground-truth benchmark, OSN reaches PSNR 22.940 ± 1.004 versus at most 18.846 for baselines under depth setting 3.
- Object-scale MSE averaged over four scenes is 0.064 for OSN versus 0.114 for the best baseline Total-Recon.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use OSN to model dynamic novel views | Dynamic Indoor Scene Dataset · Dynamic Indoor Scene Dataset (per-object SfM depth) | PSNR: 24.695 -> 25.984 | Helped |
| use OSN to model dynamic novel views | Oxford Multimotion Dataset · Oxford Multimotion Dataset (per-object SfM depth) | PSNR: 18.331 -> 19.671 | Helped |
| use OSN to model dynamic novel views | NVIDIA Dynamic Scene Dataset · NVIDIA Dynamic Scene Dataset | PSNR: 29.452 -> 29.588 | Helped |
| use OSN to match multiple plausible scale configurations | Gnome House · 50 Ground Truth Scenes of Gnome House (per-object SfM depth) | PSNR: 18.768±1.535 -> 22.940±1.004 | Helped |
| add early independent per-object bootstrapping (ablation) | OSN · Dynamic Indoor Scene Dataset | PSNR: 24.467 -> 25.984 | Helped |
| use 5 rather than 1 round of alternative optimization (ablation) | OSN · Dynamic Indoor Scene Dataset | PSNR: 23.123 -> 25.984 | Helped |
| use 10 rather than 5 rounds of alternative optimization (ablation) | OSN · Dynamic Indoor Scene Dataset | PSNR: 25.984 -> 25.065 | Hurt |
| use 10 rather than 5 rounds of alternative optimization (ablation) | OSN · Dynamic Indoor Scene Dataset | SSIMAE: 0.094 -> 0.108 | Hurt |
Surprising findings
- Adding MiDaS depth priors does not consistently improve baselines and can introduce unreliable geometry and temporal inconsistency.
Limitations
- Restricted to rigid objects; deformable scenes left for future work.
- Performance on KITTI is only competitive because forward-moving camera motion causes SfM and tracking failures.
- Object scale network is a small 4-layer MLP, and the paper notes it may need more layers for many objects.
Experimental setup
Datasets: Dynamic Indoor Scene Dataset (adapted from NVFi) Oxford Multimotion Dataset NVIDIA Dynamic Scene Dataset KITTI Sequence 0007 Chessboard++ (synthetic)
Benchmarks: Dynamic Indoor Scene Dataset Oxford Multimotion Dataset NVIDIA Dynamic Scene Dataset Gnome House 50-ground-truth benchmark KITTI Sequence 0007 Chessboard++
Metrics: PSNR SSIM LPIPS SSIMAE PQ mIoU MSE of object scales
Baselines: NSFF DynNeRF TiNeuVox HexPlane Total-Recon
Builds on: TensoRF Total-Recon SAM RAFT NSFF
Closest papers by meaning
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.89)
- DyST: Towards Dynamic Neural Scene Representations on Real-World Videos (ICLR 2024 · similarity 0.88)
- Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos (NeurIPS 2025 · similarity 0.88)
- From an Image to a Scene: Learning to Imagine the World from a Million 360° Videos (NeurIPS 2024 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos (NeurIPS 2024 · similarity 0.87)
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