Research map / 3D vision / 3D generation
Equivariant Neural Rendering
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Equivariant Neural Rendering instead of TCO | Single-shot novel view synthesis · ShapeNet chairs | PSNR (dB): 21.27 vs 20.41 | Hurt |
| Use Equivariant Neural Rendering instead of dGQN | Single-shot novel view synthesis · ShapeNet chairs | PSNR (dB): 21.59 vs 20.41 | Hurt |
| Use invertible shear rotations rather than naive tensor rotations | Equivariant Neural Rendering · CIFAR10 rotation round-trip diagnostic | mean pixel value error: 3% | Helped |
Closest papers by meaning
- Neural Scene Graphs for Dynamic Scenes (CVPR 2021 · similarity 0.90)
- Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Prior (NeurIPS 2022 · similarity 0.89)
- 3D-Aware Scene Manipulation via Inverse Graphics (NeurIPS 2018 · similarity 0.89)
- Neural Isometries: Taming Transformations for Equivariant ML (NeurIPS 2024 · similarity 0.89)
- $SE(3)$ Equivariant Convolution and Transformer in Ray Space (NeurIPS 2023 · similarity 0.89)
- Real3D: The Curious Case of Neural Scene Degeneration (AAAI 2024 · similarity 0.87)
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