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Episodic Return Decomposition by Difference of Implicitly Assigned Sub-trajectory Reward
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Proposes Diaster, an episodic return decomposition method that splits each trajectory at a cut point and derives step-wise proxy rewards from differences of implicitly assigned sub-trajectory rewards, implemented with a GRU and SAC.
Problem
Reinforcement learning with extremely delayed rewards, where only an episodic return is observed at episode end, leading to poor sample efficiency and inefficient long-horizon credit assignment.
Approach
Cut each trajectory at any time step into two sub-trajectories whose rewards sum to the episodic return; a GRU-based sub-trajectory reward function is learned, and step-wise proxy rewards are obtained as differences of sub-trajectory rewards in expectation, combining temporal structure with attribution.
Key results
- Diaster outperforms RUDDER on all seven MuJoCo tasks and generally shows better sample efficiency than RRD and IRCR in most environments.
- Only on HumanoidStandup does Diaster show a slight disadvantage relative to RRD and IRCR.
- Ablation over the number of cut points shows performance rises then falls as m grows from 0 to T-1, with m=1 or m=5 performing best across tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Diaster instead of RUDDER | Diaster with SAC · MuJoCo: InvertedPendulum, Hopper, Swimmer, Walker2d, Ant, Humanoid, HumanoidStandup | episodic return | Helped |
| use Diaster instead of RRD or IRCR | Diaster with SAC · Most evaluated MuJoCo tasks | sample efficiency | Helped |
| use Diaster instead of RRD or IRCR | Diaster with SAC · HumanoidStandup | episodic return | Hurt |
| vary the number of cut points and use an intermediate value (ablation) | Diaster · MuJoCo: InvertedPendulum, Hopper, Swimmer, Walker2d | episodic return | Helped |
| use m=0 cut points, limiting reward attribution (ablation) | Diaster · MuJoCo: InvertedPendulum, Hopper, Swimmer, Walker2d | episodic return | Hurt |
| use m=T-1 cut points, limiting long-term representation (ablation) | Diaster · MuJoCo: InvertedPendulum, Hopper, Swimmer, Walker2d | episodic return | Hurt |
| use a relatively small intermediate number of cut points (ablation) | Diaster · MuJoCo: InvertedPendulum, Hopper, Swimmer, Walker2d | episodic return | Helped |
| remove learning the Markovian step-wise proxy reward and optimize with sub-trajectory reward differences (ablation) | Diaster · MuJoCo: InvertedPendulum, Hopper, Swimmer, Walker2d | episodic return | Hurt |
Surprising findings
- Removing the learned step-wise proxy reward and using differences of the sub-trajectory reward directly degrades performance, since the non-Markovian signal makes policy optimization non-stationary.
- Setting the number of cut points to 0 or T-1 (the extremes) performs poorly, indicating both attribution and representation are needed.
Limitations
- Gains are not overwhelming; only a slight improvement on most tasks and a disadvantage on HumanoidStandup.
- Assumes episodic reward equals the sum of step-wise rewards.
- Performance sensitive to the number of cut points, which depends on the task.
Experimental setup
Datasets: MuJoCo PointMaze
Benchmarks: MuJoCo InvertedPendulum MuJoCo Hopper MuJoCo Swimmer MuJoCo Walker2d MuJoCo Ant MuJoCo Humanoid MuJoCo HumanoidStandup PointMaze_UMaze
Metrics: average episodic return learning curves over environment steps
Baselines: RUDDER IRCR RRD
Builds on: RUDDER IRCR RRD SAC potential-based reward shaping
Closest papers by meaning
- Learning Long-Term Reward Redistribution via Randomized Return Decomposition (ICLR 2022 · similarity 0.92)
- Detecting Rewards Deterioration in Episodic Reinforcement Learning (ICML 2021 · similarity 0.87)
- Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach (NeurIPS 2023 · similarity 0.87)
- Episodic Novelty Through Temporal Distance (ICLR 2025 · similarity 0.86)
- Reinforcement Learning with Segment Feedback (ICML 2025 · similarity 0.86)
- In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning (AAAI 2025 · similarity 0.85)
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