Research map / Reinforcement learning / Visual and representation RL
Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use causal reward redistribution and compact state representation instead of the strongest baseline | GRD · Half-Cheetah | average accumulative reward: 1.25 \times 10^4 -> 1.5 \times 10^4 | Helped |
| use causal reward redistribution and compact state representation instead of the strongest baseline | GRD · Ant | average accumulative reward: 6 \times 10^3 -> 6.5 \times 10^3 | Helped |
| use the compact representation instead of all state dimensions as policy input (ablation) | GRD · MuJoCo tasks | average accumulative reward | Helped |
| increase λ1 from 5e-6 to 5e-5, making the learned reward-causal structure sparser (ablation) | GRD · Swimmer | average accumulative reward: 262± 94(0.66) -> 158± 90(0.17) | Hurt |
| increase λ1 from 0 to 3e-6 (ablation) | GRD · Swimmer | average accumulative reward: 159± 25(0.78) -> 220±102(0.50) | Helped |
| inject Gaussian noise into state dimensions excluded from the compact representation (ablation) | GRD · Ant | evaluation performance | No clear effect |
| replace SAC with DDPG or TD3 as the policy-learning backbone (ablation) | GRD · Half-Cheetah | average accumulative reward | Helped |
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