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Episodic Novelty Through Temporal Distance

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 0 citations (OpenAlex)

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Proposes ETD, an episodic intrinsic reward for sparse-reward CMDPs that uses a learned temporal distance (successor distance quasimetric via contrastive learning) to measure novelty of states relative to episodic memory.

Problem

Exploration in sparse-reward contextual MDPs, where episodes differ, so episodic bonuses based on counts fail in large/noisy state spaces and similarity measures (Euclidean on inverse-dynamics embeddings, reachability likelihoods) poorly capture state novelty.

Approach

Use a learned temporal distance (successor distance, an asymmetric quasimetric) trained with symmetric InfoNCE and an MRN-plus-potential energy parameterization as the similarity metric; the episodic bonus is the minimum temporal distance from the current state to all earlier states in the episode.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ETD temporal-distance episodic bonuses instead of NovelDPPO · MiniGrid ObstructedMaze-Fullsample efficiencyHelped
Use ETD temporal-distance episodic bonuses instead of other exploration methodsPPO · MiniGrid environmentsexploration learning efficiencyHelped
Use ETD instead of NovelD, E3B, or DEIRPPO with noisy MiniGrid observations · Noisy MiniGridexploration performanceHelped
Use ETD instead of PPO without intrinsic rewardsPPO · DMC sparse-reward tasksperformanceHelped
Add intrinsic motivationPPO · HalfCheetahVelSparseperformanceNo clear effect
Use ETD instead of Euclidean distance in inverse-dynamics or discriminator representations (ablation)Episodic intrinsic reward · MiniGrid ObstructedMaze-1Qexploration efficiencyHelped
Use ETD instead of Euclidean distance in inverse-dynamics or discriminator representations (ablation)Episodic intrinsic reward · MiniGrid DoorKey-16x16performanceNo clear effect
Use minimum temporal distance rather than the 10% quantile, 10th-nearest-neighbor distance, or average of the 1st to 10th nearest neighbors (ablation)ETD · Ablation environmentsexploration efficiencyHelped
Replace asymmetric MRN distance with a symmetric distance (ablation)ETD · Ablation environmentsperformanceNo clear effect
Use MRN-POT energy instead of cosine, L2, or MRN energy (ablation)ETD temporal-distance learning · 17x17 SpiralMaze-Noisytemporal-distance estimationHelped
Replace symmetric InfoNCE with forward or backward InfoNCE (ablation)ETD temporal-distance learning · 17x17 SpiralMaze-Noisytemporal-distance estimationNo clear effect
Use cosine energy instead of MRN-POT energy (ablation)ETD temporal-distance learning · 17x17 SpiralMaze-Noisydistinguishing distant statesHurt

Surprising findings

Limitations

Experimental setup

Datasets: MiniGrid Crafter MiniWorld Maze DeepMind Control MetaWorld HalfCheetahVelSparse

Benchmarks: MiniGrid (MultiRoom, DoorKey, KeyCorridor, ObstructedMaze) MiniGrid with noise Crafter MiniWorld Maze DMC sparse tasks

Metrics: episode return / sample efficiency learning curves Crafter success rate and geometric mean score

Baselines: PPO RND NGU NovelD DEIR E3B EC Count

Builds on: PPO successor distance (CMD) NovelD DEIR EC MRN

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