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Episodic Novelty Through Temporal Distance
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Proposes ETD, an episodic intrinsic reward for sparse-reward CMDPs that uses a learned temporal distance (successor distance quasimetric via contrastive learning) to measure novelty of states relative to episodic memory.
Problem
Exploration in sparse-reward contextual MDPs, where episodes differ, so episodic bonuses based on counts fail in large/noisy state spaces and similarity measures (Euclidean on inverse-dynamics embeddings, reachability likelihoods) poorly capture state novelty.
Approach
Use a learned temporal distance (successor distance, an asymmetric quasimetric) trained with symmetric InfoNCE and an MRN-plus-potential energy parameterization as the similarity metric; the episodic bonus is the minimum temporal distance from the current state to all earlier states in the episode.
Key results
- On ObstructedMaze-Full, ETD reaches near-optimal performance within 20M steps, about double the sample efficiency of NovelD, the strongest baseline.
- With Gaussian noise (variance 0.1) added to MiniGrid DoorKey-16x16 states, NovelD fails completely while ETD maintains strong performance.
- ETD consistently outperforms or matches baselines (PPO, DEIR, NovelD) on MiniWorld Maze and Crafter.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ETD temporal-distance episodic bonuses instead of NovelD | PPO · MiniGrid ObstructedMaze-Full | sample efficiency | Helped |
| Use ETD temporal-distance episodic bonuses instead of other exploration methods | PPO · MiniGrid environments | exploration learning efficiency | Helped |
| Use ETD instead of NovelD, E3B, or DEIR | PPO with noisy MiniGrid observations · Noisy MiniGrid | exploration performance | Helped |
| Use ETD instead of PPO without intrinsic rewards | PPO · DMC sparse-reward tasks | performance | Helped |
| Add intrinsic motivation | PPO · HalfCheetahVelSparse | performance | No clear effect |
| Use ETD instead of Euclidean distance in inverse-dynamics or discriminator representations (ablation) | Episodic intrinsic reward · MiniGrid ObstructedMaze-1Q | exploration efficiency | Helped |
| Use ETD instead of Euclidean distance in inverse-dynamics or discriminator representations (ablation) | Episodic intrinsic reward · MiniGrid DoorKey-16x16 | performance | No clear effect |
| Use minimum temporal distance rather than the 10% quantile, 10th-nearest-neighbor distance, or average of the 1st to 10th nearest neighbors (ablation) | ETD · Ablation environments | exploration efficiency | Helped |
| Replace asymmetric MRN distance with a symmetric distance (ablation) | ETD · Ablation environments | performance | No clear effect |
| Use MRN-POT energy instead of cosine, L2, or MRN energy (ablation) | ETD temporal-distance learning · 17x17 SpiralMaze-Noisy | temporal-distance estimation | Helped |
| Replace symmetric InfoNCE with forward or backward InfoNCE (ablation) | ETD temporal-distance learning · 17x17 SpiralMaze-Noisy | temporal-distance estimation | No clear effect |
| Use cosine energy instead of MRN-POT energy (ablation) | ETD temporal-distance learning · 17x17 SpiralMaze-Noisy | distinguishing distant states | Hurt |
Surprising findings
- Symmetric and asymmetric distance variants of ETD perform nearly identically.
- PPO without intrinsic reward performs well on the MetaWorld and HalfCheetahVelSparse tasks, suggesting they are poor exploration benchmarks.
Limitations
- Purely episodic bonus; does not combine with global bonuses, limiting use in singleton MDPs.
- Episodic bonuses make the task non-Markovian (POMDP-like), possibly biasing value estimates.
- Successor distance may be infinite in non-ergodic settings, assuming ergodic MDPs.
Experimental setup
Datasets: MiniGrid Crafter MiniWorld Maze DeepMind Control MetaWorld HalfCheetahVelSparse
Benchmarks: MiniGrid (MultiRoom, DoorKey, KeyCorridor, ObstructedMaze) MiniGrid with noise Crafter MiniWorld Maze DMC sparse tasks
Metrics: episode return / sample efficiency learning curves Crafter success rate and geometric mean score
Baselines: PPO RND NGU NovelD DEIR E3B EC Count
Builds on: PPO successor distance (CMD) NovelD DEIR EC MRN
Closest papers by meaning
- Revisiting Intrinsic Reward for Exploration in Procedurally Generated Environments (ICLR 2023 · similarity 0.91)
- Rethinking Exploration in Reinforcement Learning with Effective Metric-Based Exploration Bonus (NeurIPS 2024 · similarity 0.89)
- Abstract and Explore: A Novel Behavioral Metric with Cyclic Dynamics in Reinforcement Learning (AAAI 2024 · similarity 0.88)
- Episodic Return Decomposition by Difference of Implicitly Assigned Sub-trajectory Reward (AAAI 2024 · similarity 0.86)
- Learning Task Belief Similarity with Latent Dynamics for Meta-Reinforcement Learning (ICLR 2025 · similarity 0.86)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
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