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In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning

AAAI 2025 · Reinforcement learning › Offline RL · approach: Offline-to-online fine-tuning · 1 citations (OpenAlex)

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Proposes DTR, which combines a Decision Transformer regularizer (in-dataset return-conditioned policy) with TD3-style Q-learning and an ensemble reward normalization to make offline preference-based RL robust to reward overestimation and trajectory stitching errors.

Problem

Offline preference-based RL learns step-wise rewards from trajectory-level preferences; reward bias (especially overestimation) causes TD-learning to stitch trajectories optimistically, undermining offline pessimism.

Approach

Combine return-conditioned Decision Transformer (in-dataset trajectory fidelity) with a Q-function term whose weight grows over training, plus ensemble normalization of per-member reward models before averaging, so policy stays close to high-return in-dataset trajectories while still using step-wise rewards.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DTR instead of the strongest baseline on the Gym-MuJoCo averageOffline PbRL on Gym-MuJoCo · Gym-MuJoCo averagenormalized score: 82.88 vs 78.32Helped
Use DTR instead of the strongest baseline on Adroit averageOffline PbRL on Adroit · Adroit averagescore: 49.11 vs 41.29Helped
Replace DTR’s dynamic coefficient with constant η (ablation)DTR · Gym-MuJoCo averagenormalized score: 82.88 -> 79.63 (-3.9%)Hurt
Remove reward normalization (ablation)DTR · Gym-MuJoCo averagenormalized score: 82.88 -> 80.30 (-3.1%)Hurt
Apply reward normalization to precise ground-truth rewards (ablation)DTR with ground-truth rewards · Gym-MuJoCoscoreHurt
Use a dynamic coefficient rather than η=0 or constant η (ablation)DTR · Gym-MuJoCo trainingtraining scoreHelped
Use ensemble normalization rather than other reward normalization methods (ablation)DTR reward labeling · Gym-MuJoCo trainingtraining scoreHelped
Use DTR rather than Pb-IQLOffline PbRL on Adroit · Adroit averagescore: 49.11 vs 38.10Helped
Use DTR rather than OPRLOffline PbRL on HalfCheetah-medium · HalfCheetah-mediumnormalized score: 43.6 ± { 0.3} vs 47.5Hurt
Use DTR rather than Pb-DTOffline PbRL on Pen-clone · Pen-clonescore: 86.6 ± { 6.4} vs 104.6 ± { 13.4}Hurt
Use DTR rather than Pb-DTOffline PbRL on Pen-human · Pen-humanscore: 114.0 ± { 9.6} vs 115.3 ± { 2.0}Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Uni-RLHF preference dataset D4RL Gym-MuJoCo (medium, medium-replay, medium-expert) D4RL Adroit (pen, door, hammer; human and cloned)

Benchmarks: Gym-MuJoCo locomotion (Walker2d, Hopper, HalfCheetah) Adroit manipulation (pen, door, hammer)

Metrics: normalized score average normalized score standard deviation over 5 seeds

Baselines: Pb-IQL Pb-TD3BC DPPO OPRL FTB Pb-DT Pb-QT

Builds on: Decision Transformer TD3BC Preference Transformer Uni-RLHF FTB

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