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In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning
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Proposes DTR, which combines a Decision Transformer regularizer (in-dataset return-conditioned policy) with TD3-style Q-learning and an ensemble reward normalization to make offline preference-based RL robust to reward overestimation and trajectory stitching errors.
Problem
Offline preference-based RL learns step-wise rewards from trajectory-level preferences; reward bias (especially overestimation) causes TD-learning to stitch trajectories optimistically, undermining offline pessimism.
Approach
Combine return-conditioned Decision Transformer (in-dataset trajectory fidelity) with a Q-function term whose weight grows over training, plus ensemble normalization of per-member reward models before averaging, so policy stays close to high-return in-dataset trajectories while still using step-wise rewards.
Key results
- DTR averages 82.88 on the nine Gym-MuJoCo tasks versus 77.42 for the best baseline FTB and 73.29 for Pb-IQL.
- On Adroit, DTR averages 49.11 versus 41.29 for Pb-DT and 38.10 for Pb-IQL.
- Removing the dynamic coefficient reduces the MuJoCo average to 79.63 and removing reward normalization to 80.30.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DTR instead of the strongest baseline on the Gym-MuJoCo average | Offline PbRL on Gym-MuJoCo · Gym-MuJoCo average | normalized score: 82.88 vs 78.32 | Helped |
| Use DTR instead of the strongest baseline on Adroit average | Offline PbRL on Adroit · Adroit average | score: 49.11 vs 41.29 | Helped |
| Replace DTR’s dynamic coefficient with constant η (ablation) | DTR · Gym-MuJoCo average | normalized score: 82.88 -> 79.63 (-3.9%) | Hurt |
| Remove reward normalization (ablation) | DTR · Gym-MuJoCo average | normalized score: 82.88 -> 80.30 (-3.1%) | Hurt |
| Apply reward normalization to precise ground-truth rewards (ablation) | DTR with ground-truth rewards · Gym-MuJoCo | score | Hurt |
| Use a dynamic coefficient rather than η=0 or constant η (ablation) | DTR · Gym-MuJoCo training | training score | Helped |
| Use ensemble normalization rather than other reward normalization methods (ablation) | DTR reward labeling · Gym-MuJoCo training | training score | Helped |
| Use DTR rather than Pb-IQL | Offline PbRL on Adroit · Adroit average | score: 49.11 vs 38.10 | Helped |
| Use DTR rather than OPRL | Offline PbRL on HalfCheetah-medium · HalfCheetah-medium | normalized score: 43.6 ± { 0.3} vs 47.5 | Hurt |
| Use DTR rather than Pb-DT | Offline PbRL on Pen-clone · Pen-clone | score: 86.6 ± { 6.4} vs 104.6 ± { 13.4} | Hurt |
| Use DTR rather than Pb-DT | Offline PbRL on Pen-human · Pen-human | score: 114.0 ± { 9.6} vs 115.3 ± { 2.0} | Hurt |
Surprising findings
- Transformer-based reward models were less stable than MLP reward models for offline PbRL, so the MLP variant was used.
- Naively applying DT or QT to offline PbRL (Pb-DT, Pb-QT) gave high variance, with Pb-DT averaging 67.49 on MuJoCo.
Limitations
- Reward bias and overestimation are analyzed on a toy deterministic MDP; the theory relies on linear MDP and bounded-reward assumptions that are not validated empirically.
- Evaluation covers only six or nine tasks drawn from MuJoCo and Adroit, with baselines partly copied from prior papers.
Experimental setup
Datasets: Uni-RLHF preference dataset D4RL Gym-MuJoCo (medium, medium-replay, medium-expert) D4RL Adroit (pen, door, hammer; human and cloned)
Benchmarks: Gym-MuJoCo locomotion (Walker2d, Hopper, HalfCheetah) Adroit manipulation (pen, door, hammer)
Metrics: normalized score average normalized score standard deviation over 5 seeds
Baselines: Pb-IQL Pb-TD3BC DPPO OPRL FTB Pb-DT Pb-QT
Builds on: Decision Transformer TD3BC Preference Transformer Uni-RLHF FTB
Closest papers by meaning
- Listwise Reward Estimation for Offline Preference-based Reinforcement Learning (ICML 2024 · similarity 0.91)
- Critic-Guided Decision Transformer for Offline Reinforcement Learning (AAAI 2024 · similarity 0.90)
- Provable Offline Preference-Based Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Preference Elicitation for Offline Reinforcement Learning (ICLR 2025 · similarity 0.89)
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.89)
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