Research map / Reinforcement learning / Imitation learning
Meta-Inverse Reinforcement Learning with Probabilistic Context Variables
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use PEMIRL instead of Meta-IL for one-shot task adaptation | one-shot policy generalization · Point Maze | return: -6.68 ± 1.51 vs -7.37 ± 1.02 | Mixed |
| use PEMIRL instead of Meta-InfoGAIL for one-shot task adaptation | one-shot policy generalization · Ant | return: 871.93 ± 31.28 vs 846.18 ± 25.81 | Hurt |
| use PEMIRL instead of Meta-InfoGAIL for one-shot task adaptation | one-shot policy generalization · Sweeper | return: -87.06 ± 6.57 vs -74.17 ± 5.31 | Helped |
| use PEMIRL instead of Meta-InfoGAIL for one-shot task adaptation | one-shot policy generalization · Sawyer Pusher | return: -27.56 ± 4.86 vs -27.16 ± 3.11 | Helped |
| infer a context-conditioned reward with PEMIRL rather than AIRL | reward adaptation · Point-Maze-Shift | return: -29.07 ± 4.12 vs -9.04 ± 1.09 | Helped |
| infer a context-conditioned reward with PEMIRL rather than Meta-InfoGAIL | reward adaptation · Disabled-Ant | return: -38.73 ± 6.41 vs 152.62 ± 11.75 | Helped |
| vary the latent dimension from 1 to 3 (ablation) | PEMIRL · Point-Maze-Shift | return: -10.58 ± 1.27 -> -14.13 ± 1.21 | Hurt |
| vary the latent dimension from 3 to 5 (ablation) | PEMIRL · Point-Maze-Shift | return: -14.13 ± 1.21 -> -15.41 ± 1.40 | Hurt |
| add the mutual information objective (ablation) | PEMIRL reward adaptation · Point-Maze-Shift | return: -39.24 ± 3.48 -> -14.13 ± 1.21 | Helped |
| use PEMIRL rather than Meta-IL in a stochastic environment | reward adaptation · Point-Maze-Shift stochastic | return: -30.58 ± 4.17 vs -17.39 ± 0.84 | Helped |
Closest papers by meaning
- Meta-Inverse Reinforcement Learning for Mean Field Games via Probabilistic Context Variables (AAAI 2024 · similarity 0.92)
- Rethinking Inverse Reinforcement Learning: from Data Alignment to Task Alignment (NeurIPS 2024 · similarity 0.91)
- Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective (ICML 2024 · similarity 0.91)
- Recent Advancements in Inverse Reinforcement Learning (AAAI 2024 · similarity 0.90)
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- Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms (ICML 2024 · similarity 0.90)
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