Research map / Multi-agent systems and games / Cooperative multi-agent RL
MAVEN: Multi-Agent Variational Exploration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MAVEN's latent-conditioned committed exploration instead of QMIX's ε-greedy exploration | QMIX · 10-step matrix game | total payoff: 10 -> 13 | Helped |
| Learn the hierarchical policy over z instead of fixing it to a uniform distribution (ablation) | MAVEN · SMAC micro_corridor | return | Helped |
| Add variational mutual-information loss to the uniform hierarchical policy (ablation) | MAVEN · SMAC micro_corridor | return | Helped |
| Use per-time-step rather than per-trajectory mutual-information loss (ablation) | MAVEN · SMAC scenarios | performance | No clear effect |
| Vary the number of discrete latent categories (ablation) | MAVEN · SMAC micro_corridor | return | Mixed |
| Use committed latent-conditioned exploration rather than ε-greedy exploration | QMIX · SMAC 2-corridors after short-corridor closure | win rate | Helped |
| Use MAVEN's latent-conditioned exploration | QMIX and other compared algorithms · SMAC zealot_cave, depths 3 and 4 | average reward | Helped |
Closest papers by meaning
- QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning (ICML 2018 · similarity 0.91)
- Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning (NeurIPS 2020 · similarity 0.89)
- UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning (ICML 2021 · similarity 0.89)
- Q-value Path Decomposition for Deep Multiagent Reinforcement Learning (ICML 2020 · similarity 0.88)
- Learning Joint Behaviors with Large Variations (AAAI 2025 · similarity 0.87)
- Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems (NeurIPS 2026 · similarity 0.87)
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