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Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

ICML 2020 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Offline and networked MARL · 26 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use QPD instead of QMIXCooperative MARL on SMAC · SMAC 3s5zmedian win percentage: 16 -> 85Helped
Use QPD instead of QMIXCooperative MARL on SMAC · SMAC 3s5z_vs_3s6zmedian win percentage: 0 -> 8Helped
Use QPD instead of QMIXCooperative MARL on SMAC · SMAC 1c3s5zmedian win percentage: 89 -> 92Helped
Use QPD instead of the strongest median baselineCooperative MARL on SMAC · 3m, 8m, and 2s3zmedian win percentage: 100 -> 95; 100 -> 94; 100 -> 95Hurt
Use a modular multi-channel critic instead of a naive fully connected critic (ablation)QPD · StarCraft II micromanagement taskswin percentageHelped
Use concatenation to integrate hidden features from channels (ablation)QPD multi-channel critic · StarCraft II micromanagement taskswin percentageHelped
Increase the decomposition step when the step count is low (ablation)QPD · StarCraft II micromanagement taskswin percentageHelped
Use 5 decomposition steps rather than 10 or 25 (ablation)QPD · StarCraft II micromanagement taskswin percentageNo clear effect

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