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QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

ICML 2018 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Value factorization · 343 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use monotonic nonlinear mixing of agent values with state-conditioned weightsQMIX · StarCraft II micromanagement mapstest win rateHelped
use joint action-value factorisation instead of independent value learningVDN versus IQL · StarCraft II micromanagement mapstest win rateHelped
add nonlinear mixing to agent valuesQMIX versus VDN · StarCraft II 8mtest win rateNo clear effect
remove state-conditioned hypernetworks (ablation)QMIX · StarCraft II heterogeneous-agent mapstest win rateHurt
remove the nonlinear mixing hidden layer (ablation)QMIX · StarCraft II heterogeneous-agent mapstest win rateHurt
remove state conditioning from nonlinear mixing (ablation)QMIX · StarCraft II complex scenariostest win rateNo clear effect
add a state-dependent term to VDN's additive value sum (ablation)VDN · StarCraft II heterogeneous-agent mapstest win rateHurt
remove nonlinear mixing while retaining state-conditioned weighted summation (ablation)QMIX · Two-Step Gamefinal test reward: 8 -> 7Hurt
remove state-conditioned hypernetworks (ablation)QMIX · Two-Step Gamefinal test reward: 8 -> 8No clear effect
replace nonlinear mixing with VDN's additive decomposition (ablation)QMIX · Two-Step Gamefinal test reward: 8 -> 7Hurt
add a state-dependent term to VDN's additive decomposition (ablation)VDN · Two-Step Gamefinal test reward: 7 -> 7No clear effect
use centralised monotonic factorisation instead of independent Q-learningQMIX versus IQL · Two-Step Gamefinal test reward: 7 -> 8Helped

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