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Research map / Multi-agent systems and games / Games and equilibria

Learning Mean-Field Games

NeurIPS 2019 · Multi-agent systems and games › Games and equilibria · approach: Mean-field game learning · 7 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
increase inner iterations from 1000 to 10000 (ablation)GMF-Q · Repeated auction GMFGDelta Q: 0.21263 -> 0.0989Helped
use GMF-Q instead of IL for N=20 playersN-player repeated auction · N = 20, |S|=|A|=10error C(pi): 0.220 -> 0.065Helped
use GMF-Q instead of MF-Q for N=20 playersN-player repeated auction · N = 20, |S|=|A|=10error C(pi): 0.101 -> 0.065Helped
use Boltzmann-policy Q-learning (GMF-Q) instead of the naive fixed-point Q-learning (ablation)mean-field Q-learning · Repeated auction GMFGconvergenceHelped
increase number of states from 10 to 30 and 100 (ablation)GMF-Q · Repeated auction GMFGconvergence of population distributionNo clear effect
increase number of players N while also increasing state/action space sizeGMF-Q vs IL and MF-Q · N-player repeated auctionerror C(pi)Mixed

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