Research map / Multi-agent systems and games / Games and equilibria
Learning Mean-Field Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase inner iterations from 1000 to 10000 (ablation) | GMF-Q · Repeated auction GMFG | Delta Q: 0.21263 -> 0.0989 | Helped |
| use GMF-Q instead of IL for N=20 players | N-player repeated auction · N = 20, |S|=|A|=10 | error C(pi): 0.220 -> 0.065 | Helped |
| use GMF-Q instead of MF-Q for N=20 players | N-player repeated auction · N = 20, |S|=|A|=10 | error C(pi): 0.101 -> 0.065 | Helped |
| use Boltzmann-policy Q-learning (GMF-Q) instead of the naive fixed-point Q-learning (ablation) | mean-field Q-learning · Repeated auction GMFG | convergence | Helped |
| increase number of states from 10 to 30 and 100 (ablation) | GMF-Q · Repeated auction GMFG | convergence of population distribution | No clear effect |
| increase number of players N while also increasing state/action space size | GMF-Q vs IL and MF-Q · N-player repeated auction | error C(pi) | Mixed |
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