Research map / Reinforcement learning / Policy gradient and actor-critic
Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean Field Games
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Proposes MF-TRPO (exact and sample-based variants) for computing approximate mean-field Nash equilibria in ergodic MFGs with finite state-action spaces, giving finite-sample convergence bounds and a grid-crowd experiment.
Problem
Computing approximate mean-field Nash equilibria (MFNE) in ergodic mean-field games with finite state-action spaces, with finite-sample guarantees under weaker assumptions than prior proximal-method analyses.
Approach
Extends TRPO (entropy-regularized, closed-form softmax mirror-descent update) to the mean-field game setting by alternating a TRPO best-response inner loop with an outer population-distribution update, using a discounted approximation of the ergodic problem and a nu-restart sampling oracle for a model-free variant.
Key results
- Sample-based MF-TRPO requires at most O~(1/epsilon^6) environment interactions to reach an epsilon-MFNE, per the paper's contribution statement.
- Exact MF-TRPO achieves an O~(1/L) rate inherited from TRPO, with exploitability bound eps_K = C exp(-tau/4 sum beta_j) + C sqrt(log L / L).
- In the 5x5 grid crowd experiment, exploitability of the sample-based algorithm converges after a few iterations (averaged over 10 and 3 seeds for eta=0.05 and 0.3).
Limitations
- Analysis restricted to finite state-action spaces; continuous spaces left to future work.
- Sample complexity of O~(1/epsilon^6) is high.
- Experiments are small-scale (5x5 grid) and mainly validate the sample-based variant.
Experimental setup
Datasets: 5x5 grid-based crowd modeling environment (synthetic)
Benchmarks: 5x5 Grid-Based Crowd Modeling
Metrics: exploitability
Builds on: TRPO Online Mirror Descent for MFG entropy-regularized RL mean-field MDP framework
Closest papers by meaning
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- Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics (NeurIPS 2025 · similarity 0.89)
- Learning Discrete-Time Major-Minor Mean Field Games (AAAI 2024 · similarity 0.88)
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