Research map / Reinforcement learning / Visual and representation RL
Curriculum-guided Hindsight Experience Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace uniform hindsight goal sampling with curriculum-guided selection (CHER) | DDPG+HER · Shadow Dexterous Hand tasks (HandReach, Block, Egg, Pen) | median test success rate | Helped |
| replace uniform sampling with CHER | DDPG+HER · FetchReach | median test success rate | Helped |
| use energy-based trajectory prioritization (HEREBP) instead of HER | DDPG+HER · FetchReach | median test success rate | No clear effect |
| start with zero proximity weight (lambda0 = 0) instead of a nonzero initial value (ablation) | CHER · Hand environments | median test success rate | Hurt |
| use larger initial proximity weight lambda0 (ablation) | CHER · Hand environments | median test success rate | No clear effect |
| use a fixed lambda instead of exponentially increasing lambda curriculum (ablation) | CHER · Hand environments | median test success rate | Hurt |
Closest papers by meaning
- Hindsight Experience Replay (NeurIPS 2017 · similarity 0.90)
- Goal-Oriented Dialogue Policy Learning from Failures (AAAI 2019 · similarity 0.89)
- Exploration via Hindsight Goal Generation (NeurIPS 2019 · similarity 0.89)
- DHER: Hindsight Experience Replay for Dynamic Goals (ICLR 2019 · similarity 0.88)
- Cluster-Based Sampling in Hindsight Experience Replay for Robotic Tasks (Student Abstract) (AAAI 2024 · similarity 0.88)
- Goal-Conditioned On-Policy Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
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