Research map / Reinforcement learning / Visual and representation RL
Exploration via Hindsight Goal Generation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Generate hindsight goals by matching target tasks to achieved states that are both reachable and close to the target distribution | DDPG+HER · Eight robotic manipulation environments | sample efficiency: four ... four | Mixed |
| Add Energy-Based Prioritization to HGG | HGG · Six environments eligible for EBP | performance: six environments | Helped |
| Use a crafted obstacle-aware distance metric instead of the ℓ2 distance | HGG · FetchPush with obstacle | sample efficiency | Helped |
| Generate hindsight goals with HGG instead of HER | HER and HER+GOID · Fixed-initial-state curriculum comparison environment | performance | Helped |
| Use HGG with different Lipschitz constant L values, provided L is not too small (ablation) | HGG · FetchPush | performance | No clear effect |
| Vary the distance weight c (ablation) | HGG · Robotic manipulation tasks tested | performance | No clear effect |
| Vary the number of hindsight goals K (ablation) | HGG · Simple tasks | performance | No clear effect |
| Use a larger batch size K (ablation) | HGG · FetchPickAndPlace | variance of training results | Helped |
| Limit each trajectory to at most one selected hindsight state (ablation) | HGG · Robotic manipulation tasks | robustness | Helped |
Closest papers by meaning
- DHER: Hindsight Experience Replay for Dynamic Goals (ICLR 2019 · similarity 0.91)
- Hindsight Experience Replay (NeurIPS 2017 · similarity 0.91)
- Cluster-Based Sampling in Hindsight Experience Replay for Robotic Tasks (Student Abstract) (AAAI 2024 · similarity 0.88)
- Goal-Conditioned On-Policy Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (ICLR 2025 · similarity 0.84)
- How Does Goal Relabeling Improve Sample Efficiency? (ICML 2024 · similarity 0.84)
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