Research map / Reinforcement learning / Visual and representation RL
Hindsight Experience Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add HER replay to DDPG | DDPG · Pushing, sliding, and pick-and-place | task success | Helped |
| Add HER replay to DQN | DQN · Bit-flipping | largest n solved: n ≤13 -> n up to 50 | Helped |
| Add HER replay (ablation) | DDPG with one fixed goal · Pushing, sliding, and pick-and-place with a single goal | task success | Helped |
| Train with multiple goals rather than one fixed goal (ablation) | DDPG+HER · Pushing, sliding, and pick-and-place | learning speed | Helped |
| Replace sparse binary rewards with the tested shaped rewards (ablation) | DDPG · Pushing, sliding, and pick-and-place | task success | Hurt |
| Replace sparse binary rewards with the tested shaped rewards (ablation) | DDPG+HER · Pushing, sliding, and pick-and-place | task success | Hurt |
| Replay goals sampled from the same episode after the transition (future strategy) instead of the final-state goal (ablation) | DDPG+HER · Sliding | test performance | Helped |
| Use random goals encountered across the whole training procedure for replay (ablation) | DDPG+HER · Pushing and pick-and-place | test performance | Hurt |
| Increase the number of replay goals above 8 (ablation) | DDPG+HER with the future strategy · Pushing, sliding, and pick-and-place | test performance: 8 | Hurt |
| Add gaussian observation noise (std=1cm) during retraining (ablation) | DDPG+HER pick-and-place policy · Pick-and-place, physical robot | success rate: 2 out of 5 -> 5/5 | Helped |
| Use HER rather than count-based exploration | DDPG · Pushing, sliding, and pick-and-place | task success | Helped |
Closest papers by meaning
- DHER: Hindsight Experience Replay for Dynamic Goals (ICLR 2019 · similarity 0.92)
- Cluster-Based Sampling in Hindsight Experience Replay for Robotic Tasks (Student Abstract) (AAAI 2024 · similarity 0.89)
- Goal-Conditioned On-Policy Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling (ICML 2024 · similarity 0.87)
- Learning Process Rewards via Visitation Matching for Efficient RL (NeurIPS 2026 · similarity 0.87)
- Provable Interactive Learning with Hindsight Instruction Feedback (ICML 2024 · similarity 0.86)
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